Left 4 Dead 2

Left 4 Dead 2

Early Days PART 2/6
Näytetään 1–5 / 5
Päivitys: 15.11. klo 7.13
tekijältä perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Päivitys: 8.9. klo 11.02
tekijältä perfect_buddy

- fixed missing texture on Linux for:
materials/models/earlydays/foliage_01.vmt
materials/models/earlydays/foliage_02.vmt
materials/models/earlydays/foliage_03.vmt
materials/models/earlydays/foliage_04.vmt

Päivitys: 6.9. klo 2.35
tekijältä perfect_buddy

- updated shared assets

Päivitys: 3.9. klo 1.16
tekijältä perfect_buddy

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Päivitys: 2.9. klo 9.07
tekijältä perfect_buddy