Left 4 Dead 2

Left 4 Dead 2

Early Days PART 2/6
Visualizzazione di 1-5 elementi su 5
Aggiornamento: 15 nov, 7:13

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Aggiornamento: 8 set, 11:02

- fixed missing texture on Linux for:
materials/models/earlydays/foliage_01.vmt
materials/models/earlydays/foliage_02.vmt
materials/models/earlydays/foliage_03.vmt
materials/models/earlydays/foliage_04.vmt

Aggiornamento: 6 set, 2:35

- updated shared assets

Aggiornamento: 3 set, 1:16

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Aggiornamento: 2 set, 9:07