Left 4 Dead 2
Early Days PART 2/6
กำลังแสดง 1-5 จาก 5 รายการ
อัปเดต: 15 พ.ย. @ 7: 13am
โดย perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

อัปเดต: 8 ก.ย. @ 11: 02am
โดย perfect_buddy

- fixed missing texture on Linux for:
materials/models/earlydays/foliage_01.vmt
materials/models/earlydays/foliage_02.vmt
materials/models/earlydays/foliage_03.vmt
materials/models/earlydays/foliage_04.vmt

อัปเดต: 6 ก.ย. @ 2: 35am
โดย perfect_buddy

- updated shared assets

อัปเดต: 3 ก.ย. @ 1: 16am
โดย perfect_buddy

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

อัปเดต: 2 ก.ย. @ 9: 07am
โดย perfect_buddy