Arma 3
[FOD] Zeus Additions
Näytetään 1–10 / 15
< 1  2 >
Päivitys: 19.11. klo 5.57
tekijältä Phenosi

FIXED:
🛠 Fixed incorrect inheritance in vehicle garage UI classes that caused base class overwrites
🛠 Resolved issues like the slight vignette and the map looking base-game even with ACE3 loaded
ADDED:
+ N/A
UPDATED:
⭮ N/A
DELETED:
- N/A

Found a bug? Report it in the Discord!

Päivitys: 1.10. klo 3.19
tekijältä Phenosi

🛠 Hotfix

Päivitys: 1.10. klo 0.15
tekijältä Phenosi

FIXED:
🛠 Fixed an issue where you couldn't select the Independent side in the Garrison and Defense module (civilian side still unsupported)
🛠 Fixed an issue where spawned units from a module sometimes wouldn't get added to Zeus's editable units list
ADDED:
+ N/A
UPDATED:
⭮ Updated the formatting of the Defense module's center object hint to be clearer and look nicer
DELETED:
- N/A

Found a bug? Report it in the Discord!

Päivitys: 17.9. klo 6.14
tekijältä Phenosi

Päivitys: 13.8. klo 3.03
tekijältä Phenosi

- Added Vehicle Garage systems

Päivitys: 30.7. klo 7.36
tekijältä Phenosi

Defense OP generator now only shows the Zeus the center object
added optional LoS checkbox before starting defense OP generator

Päivitys: 23.7. klo 4.49
tekijältä Phenosi

- Added Weapon Add/Remove Module

Päivitys: 30.6. klo 14.44
tekijältä Phenosi

- Removed and Updated some PBOs

Päivitys: 24.6. klo 1.27
tekijältä Phenosi

Päivitys: 24.6. klo 1.04
tekijältä Phenosi

- Zeus monitor script test (later moved to it's own mod)