武装突袭3

武装突袭3

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[FOD] Zeus Additions
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Data Type: Mod
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1.864 MB
6 月 16 日 上午 6:23
10 月 1 日 上午 3:19
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[FOD] Zeus Additions

在 Phenosi 的 1 个合集中
Phenosi's Workshop (Mods)
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描述


FORGES OF DORN: Zeus Additions
Zeus Module expansion
Forges of Dorn: Zeus Additions Aims to improve the Zeus experience by introducing modules that reduce the workload during large-scale operations, minimizing the need for manual unit spawns and repetitive setup—for example, automating AI to continuously attack a single point.

STATUS: INITIAL RELEASE! (Stable, but feedback is appreciated)

NEW MODULES
  • Garrison Area (requires: LAMBS)
  • Defense OP generator (requires: LAMBS)
  • Vehicle Weapon Add & Remove
  • Vehicle Garage (3DEN & Zeus)

LOTS OF SETTNGS!
The mod is very configurable as per our design philosophy, this can all be found in the CBA_A3 provided Addon settings.

FAQ
Q: Does the Vehicle Garage have a Whitelist/Blacklist?
A: Yes, you can block vehicles in a bunch of ways (side, classnames, etc.). Instead of hiding them, the vehicles stay in the list but are unspawnable (greyed out). You can however 'remove' an entire vehicle category.

Future Plans:
- 'Music Queue' sort of module
- Charge Module Someone already made this

COMPATIBILITY
✔ Works together with LAMBS
✔ Designed with multiplayer in mind.
✔ Lightweight performance impact (optimized light-weight scripts).

CREDITS
Bohemia Interactive – For Arma 3, duh.
'The VII Legion: Imperial Fists' Developers
Basipek - Contributor
nKenny, Diwako, Joko and Contributors - LAMBS_Danger.fsm
DCON - DCON's Multiplayer Vehicle Spawner (shared code)
Katsuobusi24 - Garage Spawner with Dynamic Vehicle Loadouts (shared code)
Community Testers – For feedback and bug reports.

Join the Forges of Dorn Community!
Come hang out at The Forges of Dorn Discord[discord.gg]


Special thanks to my Patreon and Ko-Fi Supporters for supporting me! :))
[www.patreon.com]
[ko-fi.com]

Follow Phenosi on YouTube

LICENSE
CC BY-NC-SA 4.0 – Share & adapt with credit, no commercial use.
↗ Full License[creativecommons.org]


Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our Forges of Dorn Series[discord.gg] Modding Discord.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
43 条留言
Phenosi  [作者] 11 月 10 日 上午 5:12 
@ribera1945e yes, rest assured we are looking into the issue.
ribera1945e 11 月 10 日 上午 5:03 
@Phenosi Understood. It's up to you to decide what to do about this. For now I'll try not loading this mod when using ace.
Thanks for your reply. I wish you the best of luck in your development.:NATO:
Phenosi  [作者] 11 月 9 日 上午 5:42 
@ribera1945e how odd, the vehicle garagare has its own like GUI and we do need to import some base classes so that might be why? I am not sure at this moment. but it could be due to that.
ribera1945e 11 月 8 日 上午 5:21 
Thank you for checking.
I tested the minimum configuration required to run your mod, and also added ace to it. The results confirmed that ace's map style changes were not applied and the vanilla style map was displayed.
Does anyone have any ideas?
Thank you again.
Phenosi  [作者] 11 月 8 日 上午 5:03 
I can confirm i do not touch any map related anything, it's the vehicle garage functions and some zeus modules and that is it.
ribera1945e 11 月 8 日 上午 3:38 
@Phenosi Thank you for your reply.
I apologize for not expressing my question well.
I'm also using the Ace mod. Are you aware that Ace changes the map style from vanilla? I had mistakenly thought that changed style was the vanilla style.
I have confirmed that this mod reverts the map style changed by the Ace mod back to the vanilla style.
Would you mind confirming this? Thanks.
Phenosi  [作者] 11 月 6 日 上午 10:51 
@Lady Inquisitor oh, I didnt know that? Maybe that is a good idea.
@Gandalf they add different modules, they are in no way the same, the name is coincidence.
Gandalf 11 月 5 日 下午 10:04 
how is this different to the other zeus additions?
Lady Inquisitor 11 月 5 日 下午 2:14 
I think you should continue considering the charge module! The one you linked isn't MP Dedicated and he seems to be having alot of issues with it :( Maybe you two could collaborate and come up with something?
Phenosi  [作者] 11 月 3 日 上午 10:10 
Add them to your editable objects, it sometimes doesnt auto-add them.