Garry's Mod
Glide // Styled's Vehicle Base
กำลังแสดง 151-160 จาก 177 รายการ
< 1 ... 14  15  16  17  18 >
อัปเดต: 1 ม.ค. @ 5: 31am
โดย StyledStrike

- Updated Turkish localization (Thanks, NovaDiablox!)
- Updated Russian localization (Thanks, Flarky55!)
- Only show "up" skybox indicator on aircraft
- Use CanTool hook from the gamemode instead of the entity
- Check cl_drawhud before drawing vehicle HUD
- Block Fading Door and No Collide's "Collide with world only" option

อัปเดต: 30 ธ.ค. 2024 @ 1: 43pm
โดย StyledStrike

- Added Toggle engine bind
- Allow addon creators to override physics initialization logic
- Make the Homing Launcher reset lock on reload, gray out crosshair on reload (Thanks, Redox!)
- Do parent lookup for prop_vehicle_prisoner_pod (fixes vehicles trying to lock own their own seats) (Thanks, Redox!)

อัปเดต: 29 ธ.ค. 2024 @ 6: 36pm
โดย StyledStrike

- Removed unused model files and optimized texture compression (Thanks, Redox!)
- Tweaked default burnout force
- Tweaked surface grip multipliers
- Allow more foward slip to auto-switch gears
- Allow vehicle turrets to have explosive bullets
- Call InvalidateBoneCache after SetPoseParameter
- Make sure vehicle entity has the GetSeatBoneManipulations function before calling it
- Set Glide icon for sweps (Thanks, Redox!)
- Delete projectiles/missiles on skybox hit

อัปเดต: 29 ธ.ค. 2024 @ 5: 08am
โดย StyledStrike

- Bounce aircraft away from skybox
- Added more strobe light options
- Disabled picking up vehicles with the Gravity Gun

อัปเดต: 28 ธ.ค. 2024 @ 4: 57pm
โดย StyledStrike

- Added VJ Base NPC helper tags (for compatibility) (Thanks, DrVrej!)
- Allow overriding player tag name and color using the Glide_PlayerTagColor hook (Thanks, Redox!)
- Prevent Glide missiles from damaging eachother (Thanks, Redox!)
- Don't check skybox up limit while in a car

อัปเดต: 28 ธ.ค. 2024 @ 3: 20pm
โดย StyledStrike

- Fix glide_gib_lifetime not respecting 0 (Thanks, DrVrej!)
- Don't let rotors hit **empty** surfaces (Thanks, Redox!)
- Do water splash trace on vehicle-fired bullets (Thanks, Redox!)
- Added a little offset to let turrets do water splash
- Added Strikeforce cannon sound to the Turret tool

อัปเดต: 28 ธ.ค. 2024 @ 12: 37pm
โดย StyledStrike

- Use proper animation sequences while holding weapons on passenger seats (Thanks, afxnatic!)
- Added rotor wash to helicopters (Thanks, Redox and kirillbrest123)!
- The Insurgent's mass has doubled
- Water Driving tool should allow driving over toxic slime too
- Helicopters can also setup strobe lights now

อัปเดต: 27 ธ.ค. 2024 @ 11: 06am
โดย StyledStrike

- Allow developers to define third person camera pivot center (Thanks, kirillbrest123!)
- Updated Russian localization (Thanks, Flarky55!)
- Updated Turkish localization (Thanks, NovaDiablox!)
- Tweaked ragdoll health logic
- Allow changing rotor offset angles
- Allow custom sounds when changing landing gear state
- Added ENT:OnLandingGearStateChange entity function to aircraft
- Make use of landing gear animation length, so that they don't get cut during playback

อัปเดต: 26 ธ.ค. 2024 @ 7: 28pm
โดย StyledStrike

- Override Entity:IsVehicle to return true on Glide vehicles
- Engine fire remembers who was the attacker
- Pass damage inflictor when damaging vehicles
- Tweaked car unflip force
- Save Wheel Model tool data on dupes
- Clamp Wheel Model tool scale

อัปเดต: 25 ธ.ค. 2024 @ 6: 11pm
โดย StyledStrike

- Try to add compatibility with Spawn Anchors
- Increase delay for auto-unragdoll
- Restore weapons on unragdoll
- Allow pressing any movement key to unragdoll early