Garry's Mod
Glide // Styled's Vehicle Base
Показані результати 151–160 із 177
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Оновлено: 1 січ. о 5:31
автор: StyledStrike

- Updated Turkish localization (Thanks, NovaDiablox!)
- Updated Russian localization (Thanks, Flarky55!)
- Only show "up" skybox indicator on aircraft
- Use CanTool hook from the gamemode instead of the entity
- Check cl_drawhud before drawing vehicle HUD
- Block Fading Door and No Collide's "Collide with world only" option

Оновлено: 30 груд. 2024 о 13:43
автор: StyledStrike

- Added Toggle engine bind
- Allow addon creators to override physics initialization logic
- Make the Homing Launcher reset lock on reload, gray out crosshair on reload (Thanks, Redox!)
- Do parent lookup for prop_vehicle_prisoner_pod (fixes vehicles trying to lock own their own seats) (Thanks, Redox!)

Оновлено: 29 груд. 2024 о 18:36
автор: StyledStrike

- Removed unused model files and optimized texture compression (Thanks, Redox!)
- Tweaked default burnout force
- Tweaked surface grip multipliers
- Allow more foward slip to auto-switch gears
- Allow vehicle turrets to have explosive bullets
- Call InvalidateBoneCache after SetPoseParameter
- Make sure vehicle entity has the GetSeatBoneManipulations function before calling it
- Set Glide icon for sweps (Thanks, Redox!)
- Delete projectiles/missiles on skybox hit

Оновлено: 29 груд. 2024 о 5:08
автор: StyledStrike

- Bounce aircraft away from skybox
- Added more strobe light options
- Disabled picking up vehicles with the Gravity Gun

Оновлено: 28 груд. 2024 о 16:57
автор: StyledStrike

- Added VJ Base NPC helper tags (for compatibility) (Thanks, DrVrej!)
- Allow overriding player tag name and color using the Glide_PlayerTagColor hook (Thanks, Redox!)
- Prevent Glide missiles from damaging eachother (Thanks, Redox!)
- Don't check skybox up limit while in a car

Оновлено: 28 груд. 2024 о 15:20
автор: StyledStrike

- Fix glide_gib_lifetime not respecting 0 (Thanks, DrVrej!)
- Don't let rotors hit **empty** surfaces (Thanks, Redox!)
- Do water splash trace on vehicle-fired bullets (Thanks, Redox!)
- Added a little offset to let turrets do water splash
- Added Strikeforce cannon sound to the Turret tool

Оновлено: 28 груд. 2024 о 12:37
автор: StyledStrike

- Use proper animation sequences while holding weapons on passenger seats (Thanks, afxnatic!)
- Added rotor wash to helicopters (Thanks, Redox and kirillbrest123)!
- The Insurgent's mass has doubled
- Water Driving tool should allow driving over toxic slime too
- Helicopters can also setup strobe lights now

Оновлено: 27 груд. 2024 о 11:06
автор: StyledStrike

- Allow developers to define third person camera pivot center (Thanks, kirillbrest123!)
- Updated Russian localization (Thanks, Flarky55!)
- Updated Turkish localization (Thanks, NovaDiablox!)
- Tweaked ragdoll health logic
- Allow changing rotor offset angles
- Allow custom sounds when changing landing gear state
- Added ENT:OnLandingGearStateChange entity function to aircraft
- Make use of landing gear animation length, so that they don't get cut during playback

Оновлено: 26 груд. 2024 о 19:28
автор: StyledStrike

- Override Entity:IsVehicle to return true on Glide vehicles
- Engine fire remembers who was the attacker
- Pass damage inflictor when damaging vehicles
- Tweaked car unflip force
- Save Wheel Model tool data on dupes
- Clamp Wheel Model tool scale

Оновлено: 25 груд. 2024 о 18:11
автор: StyledStrike

- Try to add compatibility with Spawn Anchors
- Increase delay for auto-unragdoll
- Restore weapons on unragdoll
- Allow pressing any movement key to unragdoll early