Garry's Mod
Glide // Styled's Vehicle Base
81–90 из 177
< 1 ... 7  8  9  10  11 ... 18 >
Обновление: 4 апр в 8:47
автор: StyledStrike

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Обновление: 2 апр в 12:18
автор: StyledStrike

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Обновление: 2 апр в 11:20
автор: StyledStrike

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Обновление: 1 апр в 17:36
автор: StyledStrike

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Обновление: 1 апр в 15:05
автор: StyledStrike

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Обновление: 1 апр в 9:18
автор: StyledStrike

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Обновление: 29 мар в 12:23
автор: StyledStrike

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Обновление: 25 мар в 19:00
автор: StyledStrike

- Tweak P-996 LAZER missile fire rate

Обновление: 25 мар в 18:21
автор: StyledStrike

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Обновление: 25 мар в 7:37
автор: StyledStrike

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites