Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Näytetään 81–90 / 177
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Päivitys: 4.4. klo 8.47
tekijältä StyledStrike

- Removed the ManipulateBone* level transition fix, it's no longer needed (Shoutout to Rubat)
- Tweaked physics collision logic

Päivitys: 2.4. klo 12.18
tekijältä StyledStrike

- Added option for vehicle creators to scale the projected lights from headlights
- Added trailer-related notifications/tips

Päivitys: 2.4. klo 11.20
tekijältä StyledStrike

- Organizes vehicle categories in alphanumeric order (Thanks, Tangrel!)
- Bump config file version, fix bind conflict between "detach trailer" and "manual gear switch down"
- Tweak auto gear switch and auto-brake logic

Päivitys: 1.4. klo 17.36
tekijältä StyledStrike

- Don't play turn signal sounds on trailers
- Tweaked physics collision logic
- Light up brakes even when it's being applied at small amounts
- Ignore mouse events while the cursor is visible

Päivitys: 1.4. klo 15.05
tekijältä StyledStrike

- Tweaked afterburner effects, fixed the "blue flare" drawing through walls
- Tweaked the logic that handles brake sounds

Päivitys: 1.4. klo 9.18
tekijältä StyledStrike

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Päivitys: 29.3. klo 12.23
tekijältä StyledStrike

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Päivitys: 25.3. klo 19.00
tekijältä StyledStrike

- Tweak P-996 LAZER missile fire rate

Päivitys: 25.3. klo 18.21
tekijältä StyledStrike

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Päivitys: 25.3. klo 7.37
tekijältä StyledStrike

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites