Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Wyświetlanie 11-20 z 177 pozycji
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Aktualizacja: 8 listopada o godz. 17:27
twórca: StyledStrike

- Fix missing/garbled gear list being saved by the Transmission Editor tool
- Scale sprites depending on the camera distance
- Bumped the max. distance for some ranged features

Aktualizacja: 8 listopada o godz. 14:09
twórca: StyledStrike

- Added a experimental Engine audio backend option to the Audio settings

When WebAudio is selected, engine sounds are processed by the Web Audio API (inside a DHTML panel).
This allows for echo/reverb effects, which are tweaked depending on the space your camera is at.

This feature uses more resources, so it's disabled by default for now.

Aktualizacja: 5 listopada o godz. 6:55
twórca: StyledStrike

- Don't apply sideways slip "stabilization" workaround while no wheels are grounded, fixes vehicles floating when placed sideways in the air
- Removed old modifier migration logic

Aktualizacja: 4 listopada o godz. 7:59
twórca: StyledStrike

- Fixed error caused by trying to send lock-on warning to non-player entities
- Tweaked logic for when the redline sound should activate

Aktualizacja: 27 października o godz. 18:18
twórca: StyledStrike

- When limiting the size of JSON data to be transfered through networking, check raw size instead of compressed size
- Fixed error during single-player map transitions/saves on weaponized vehicles

Aktualizacja: 18 października o godz. 10:31
twórca: StyledStrike

- Fixed the Engine Stream validator counting one too many sound layers
- Calculate the value returned by ENT:GetWheelOffset client-side instead of networking it from the server. (This should improve suspension animation in some vehicles)

Aktualizacja: 17 października o godz. 18:27
twórca: StyledStrike

- Added server console variable: glide_global_damage_multiplier
- Added "redline" input to the Engine Stream editor
- Allow to override the Engine Stream position offset per layer
- Tweaked the rev. limiter sound logic
- Added and tweaked a gear switch cooldown on various vehicles
- Tweaked turbo sound logic, allow setting ENT.TurboBlowoffSound or ENT.TurboLoopSound to a empty string to disable them separately
- Try to combat "gear switch hiccups"

Aktualizacja: 14 października o godz. 16:49
twórca: StyledStrike

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Aktualizacja: 13 października o godz. 22:14
twórca: StyledStrike

- Added a hint for using VTOL aircraft

Aktualizacja: 13 października o godz. 20:14
twórca: StyledStrike

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class