Garry's Mod
Glide // Styled's Vehicle Base
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Aggiornamento: 8 nov, 17:27

- Fix missing/garbled gear list being saved by the Transmission Editor tool
- Scale sprites depending on the camera distance
- Bumped the max. distance for some ranged features

Aggiornamento: 8 nov, 14:09

- Added a experimental Engine audio backend option to the Audio settings

When WebAudio is selected, engine sounds are processed by the Web Audio API (inside a DHTML panel).
This allows for echo/reverb effects, which are tweaked depending on the space your camera is at.

This feature uses more resources, so it's disabled by default for now.

Aggiornamento: 5 nov, 6:55

- Don't apply sideways slip "stabilization" workaround while no wheels are grounded, fixes vehicles floating when placed sideways in the air
- Removed old modifier migration logic

Aggiornamento: 4 nov, 7:59

- Fixed error caused by trying to send lock-on warning to non-player entities
- Tweaked logic for when the redline sound should activate

Aggiornamento: 27 ott, 18:18

- When limiting the size of JSON data to be transfered through networking, check raw size instead of compressed size
- Fixed error during single-player map transitions/saves on weaponized vehicles

Aggiornamento: 18 ott, 10:31

- Fixed the Engine Stream validator counting one too many sound layers
- Calculate the value returned by ENT:GetWheelOffset client-side instead of networking it from the server. (This should improve suspension animation in some vehicles)

Aggiornamento: 17 ott, 18:27

- Added server console variable: glide_global_damage_multiplier
- Added "redline" input to the Engine Stream editor
- Allow to override the Engine Stream position offset per layer
- Tweaked the rev. limiter sound logic
- Added and tweaked a gear switch cooldown on various vehicles
- Tweaked turbo sound logic, allow setting ENT.TurboBlowoffSound or ENT.TurboLoopSound to a empty string to disable them separately
- Try to combat "gear switch hiccups"

Aggiornamento: 14 ott, 16:49

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Aggiornamento: 13 ott, 22:14

- Added a hint for using VTOL aircraft

Aggiornamento: 13 ott, 20:14

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class