Garry's Mod
Glide // Styled's Vehicle Base
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Actualización: 8 NOV a las 5:27 p. m.

- Fix missing/garbled gear list being saved by the Transmission Editor tool
- Scale sprites depending on the camera distance
- Bumped the max. distance for some ranged features

Actualización: 8 NOV a las 2:09 p. m.

- Added a experimental Engine audio backend option to the Audio settings

When WebAudio is selected, engine sounds are processed by the Web Audio API (inside a DHTML panel).
This allows for echo/reverb effects, which are tweaked depending on the space your camera is at.

This feature uses more resources, so it's disabled by default for now.

Actualización: 5 NOV a las 6:55 a. m.

- Don't apply sideways slip "stabilization" workaround while no wheels are grounded, fixes vehicles floating when placed sideways in the air
- Removed old modifier migration logic

Actualización: 4 NOV a las 7:59 a. m.

- Fixed error caused by trying to send lock-on warning to non-player entities
- Tweaked logic for when the redline sound should activate

Actualización: 27 OCT a las 6:18 p. m.

- When limiting the size of JSON data to be transfered through networking, check raw size instead of compressed size
- Fixed error during single-player map transitions/saves on weaponized vehicles

Actualización: 18 OCT a las 10:31 a. m.

- Fixed the Engine Stream validator counting one too many sound layers
- Calculate the value returned by ENT:GetWheelOffset client-side instead of networking it from the server. (This should improve suspension animation in some vehicles)

Actualización: 17 OCT a las 6:27 p. m.

- Added server console variable: glide_global_damage_multiplier
- Added "redline" input to the Engine Stream editor
- Allow to override the Engine Stream position offset per layer
- Tweaked the rev. limiter sound logic
- Added and tweaked a gear switch cooldown on various vehicles
- Tweaked turbo sound logic, allow setting ENT.TurboBlowoffSound or ENT.TurboLoopSound to a empty string to disable them separately
- Try to combat "gear switch hiccups"

Actualización: 14 OCT a las 4:49 p. m.

- Animate the Wolfsbane's belt texture
- Tweaked Dinghy turn force

Actualización: 13 OCT a las 10:14 p. m.

- Added a hint for using VTOL aircraft

Actualización: 13 OCT a las 8:14 p. m.

- Added base VTOL plane class
- Allow plane exhaust sound to be unset
- Made rotor beat sounds logic part of the base aircraft class
- Made ENT:OnUpdateAnimations part of the base vehicle class