Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Wyświetlanie 21-30 z 177 pozycji
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Aktualizacja: 5 października o godz. 14:18
twórca: StyledStrike

- Add separate options to enable skybox indicators for land vehicles and aircraft
- VSWEPs: Add compatibility for old vehicles that use weapon.maxAmmo
- [Experimental] Limit how fast buoyancy points can sink
- Clamp negative magnitude value for the glide_damaged_engine particle effect

Aktualizacja: 1 października o godz. 9:46
twórca: StyledStrike

- Disable client-side camera logic as soon as the vehicle is invalid, to prevent an error

Aktualizacja: 30 września o godz. 18:55
twórca: StyledStrike

- Tweaked default collision damage multiplier for planes
- Clamp input values given to particle effects

Aktualizacja: 29 września o godz. 14:00
twórca: StyledStrike

- Made "Control movement directly" mouse steering a little less "twitchy"
- Replaced Player:GlideGetCameraAngles() with Player:GlideGetAimAngles()
- Refactored the camera code: Besides cleaning up the client-side camera code a bit, this update makes Player:GlideGetAimPos() return the correct position that the player's client-sided camera is looking at, even if there are obstructions between the player's eye position and the aim position.

Aktualizacja: 24 września o godz. 10:08
twórca: StyledStrike

- Use alpha channel from the provided color when drawing sprites
- Check IsValid instead of NULL when iterating over entities
- Don't modify weapon state when calling the Homing Launcher's SWEP:CanAttack

Aktualizacja: 16 września o godz. 22:52
twórca: StyledStrike

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Aktualizacja: 16 września o godz. 21:05
twórca: StyledStrike

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

Aktualizacja: 12 września o godz. 7:56
twórca: StyledStrike

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

Aktualizacja: 7 września o godz. 11:53
twórca: StyledStrike

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

Aktualizacja: 3 września o godz. 8:11
twórca: StyledStrike

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline