XCOM 2
Tedster's Requiem Tweaks mod
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Update: Sep 30, 2024 @ 7:51pm

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Update: Sep 23, 2024 @ 10:01am

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.

Update: Sep 21, 2024 @ 9:31am

  • Adjusted project prereqs to be more sensible

Update: Sep 19, 2024 @ 8:58am

  • Updated Mechapede project text to purple color.
  • Strandardized corpse type costs to Requiem Legion updates.

Update: Sep 13, 2024 @ 11:53am

  • Decreased Psi Offense of Mectoids to proper levels for LWOTC environment

Update: Sep 8, 2024 @ 9:58am

  • Fixed Legate project giving the vektor rifle and not the proper weapon.

Update: Sep 8, 2024 @ 9:57am

  • Disabled the original Mechapede autopsy that was missed last night.

Update: Sep 7, 2024 @ 10:53pm

  • Requiem workshop project time cut by 50% (will only affect new campaign)
  • All weapons now have their own projects, no more multiple weapons from one thing.
  • Added projects for new techs and enemies added since the last update to MJ Refinements for Requiem Legion, so covering Seekers, Legates, Gunships, Altars, and Mechapods.
  • All Taipans had their HP, Defense, and Dodge nerfed a bit.

Update: Sep 7, 2024 @ 6:28pm

  • Fixed missing localization for the workshop projects

Update: Sep 7, 2024 @ 2:42pm

initial release