XCOM 2
Tedster's Requiem Tweaks mod
Показване на 21 — 30 от 30 постъпления
< 1  2  >
Обновление: 30 септ. 2024 в 19:51
от Tedster

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Обновление: 23 септ. 2024 в 10:01
от Tedster

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.

Обновление: 21 септ. 2024 в 9:31
от Tedster

  • Adjusted project prereqs to be more sensible

Обновление: 19 септ. 2024 в 8:58
от Tedster

  • Updated Mechapede project text to purple color.
  • Strandardized corpse type costs to Requiem Legion updates.

Обновление: 13 септ. 2024 в 11:53
от Tedster

  • Decreased Psi Offense of Mectoids to proper levels for LWOTC environment

Обновление: 8 септ. 2024 в 9:58
от Tedster

  • Fixed Legate project giving the vektor rifle and not the proper weapon.

Обновление: 8 септ. 2024 в 9:57
от Tedster

  • Disabled the original Mechapede autopsy that was missed last night.

Обновление: 7 септ. 2024 в 22:53
от Tedster

  • Requiem workshop project time cut by 50% (will only affect new campaign)
  • All weapons now have their own projects, no more multiple weapons from one thing.
  • Added projects for new techs and enemies added since the last update to MJ Refinements for Requiem Legion, so covering Seekers, Legates, Gunships, Altars, and Mechapods.
  • All Taipans had their HP, Defense, and Dodge nerfed a bit.

Обновление: 7 септ. 2024 в 18:28
от Tedster

  • Fixed missing localization for the workshop projects

Обновление: 7 септ. 2024 в 14:42
от Tedster

initial release