XCOM 2
Tedster's Requiem Tweaks mod
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Uppdatering: 30 sep, 2024 @ 19:51

  • Added support for Reshi's latest creation
  • Moved all the localization to the main Ted Jam mod so that the extended information mod can overwrite it properly with more details.

Uppdatering: 23 sep, 2024 @ 10:01

  • Disabled the Betrayal DE until I can come up with a way to make it better balanced.

Uppdatering: 21 sep, 2024 @ 9:31

  • Adjusted project prereqs to be more sensible

Uppdatering: 19 sep, 2024 @ 8:58

  • Updated Mechapede project text to purple color.
  • Strandardized corpse type costs to Requiem Legion updates.

Uppdatering: 13 sep, 2024 @ 11:53

  • Decreased Psi Offense of Mectoids to proper levels for LWOTC environment

Uppdatering: 8 sep, 2024 @ 9:58

  • Fixed Legate project giving the vektor rifle and not the proper weapon.

Uppdatering: 8 sep, 2024 @ 9:57

  • Disabled the original Mechapede autopsy that was missed last night.

Uppdatering: 7 sep, 2024 @ 22:53

  • Requiem workshop project time cut by 50% (will only affect new campaign)
  • All weapons now have their own projects, no more multiple weapons from one thing.
  • Added projects for new techs and enemies added since the last update to MJ Refinements for Requiem Legion, so covering Seekers, Legates, Gunships, Altars, and Mechapods.
  • All Taipans had their HP, Defense, and Dodge nerfed a bit.

Uppdatering: 7 sep, 2024 @ 18:28

  • Fixed missing localization for the workshop projects

Uppdatering: 7 sep, 2024 @ 14:42

initial release