Barotrauma
Beacon Variety [Beacon Reworks]
Hiển thị 1-10 trong 15 mục
< 1  2 >
Cập nhật: 29 Thg08 @ 4:54pm
bởi NotWendy

- Removed small turrets from all beacons that had them. They did not deal enough damage and only served to announce the presence of the bandit group ahead of time. Now you have a chance to actually be surprised by bandits when entering a beacon.
- Most beacons that support bandit events now come equipped with a railgun during the hard bandit encounter. The rotation angles are very limited, meaning you have to position your submarine right above the beacon to get shot. Be careful.
- Buffed the health of outer beacon walls to 600 HP and increased the health of windows and inner walls by a bit. The goal is to encourage players to fight the enemies inside the beacon with handheld weapons.
- Made minor visual adjustments here and there, and gave beacons more detailed descriptions in the submarine editor.

Cập nhật: 9 Thg08 @ 6:01am
bởi NotWendy

- More container tag fixes.

Cập nhật: 8 Thg08 @ 1:31pm
bởi NotWendy

- Fixed some visual issues and container tags.

Cập nhật: 7 Thg08 @ 9:06am
bởi NotWendy

- Gave Hissihiss more lighting outside.

Cập nhật: 6 Thg08 @ 4:37pm
bởi NotWendy

- Added a rework of Hissihiss and its elevator.

Cập nhật: 15 Thg04 @ 2:05pm
bởi NotWendy

- Added a missing gap in Morko's crew quarters.

Cập nhật: 14 Thg04 @ 12:09pm
bởi NotWendy

- Added Taskumatti.

Cập nhật: 13 Thg04 @ 5:39am
bởi NotWendy

- Linked vents to the oxygen generator on Asumus.

Cập nhật: 12 Thg04 @ 2:14pm
bởi NotWendy

- Fixed the inconsistency in Telakka's reactor stats.

Cập nhật: 12 Thg04 @ 9:34am
bởi NotWendy

- Added Telakka and its shuttle.