Barotrauma

Barotrauma

Combat Overhaul Legacy
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Uppdatering: 31 mar, 2024 @ 8:19

- updated method to delete locked items, especially batteries
- nerfed flak coilgun ammo
- adjusted spawnrates on wreck to feature almost all turret ammo avaliable in mod
- added REEL mechanic in preparation to unstable changes of harpoon

Uppdatering: 27 mar, 2024 @ 7:18

- fixed tag and sprite issues of upgrader and mil.fabricator
- added actual COL loadouts to hirable NPCs

Uppdatering: 21 mar, 2024 @ 12:27

- buffed acid nade again lol

Uppdatering: 21 mar, 2024 @ 10:15

- fixed more status effect issues for future update
- locked variants of detonator and some other items no longer spawn in wrecked cabinets

Uppdatering: 14 mar, 2024 @ 12:18

- minor bug fixes of shotguns and acid nades

Uppdatering: 10 mar, 2024 @ 3:26

- fixed locked variations of harpoon guns and syringe guns spawning in abandoned outpost tags (they also used on pirate subs by devs)
- adjusted outpost security loadouts to be less deadly when it comes to using shotguns
- minor adjustments to talents to fix descriptions and such
- huge perfomance fix for Fire Cannon
- updated shooting range and targets (again)

Uppdatering: 8 mar, 2024 @ 3:51

- fixed incorrect slipsuit sprite error
- fixed and updated target practice humans

Uppdatering: 7 mar, 2024 @ 7:38

- Updated Human.xml and Husk.xml as per Unstable changes

Uppdatering: 5 mar, 2024 @ 12:34

- added stunner tags to some police weapons (thanks Draconis13)
- actually fixed acid nades to be good (thanks UberPendragon)

Uppdatering: 5 mar, 2024 @ 10:28

- added ability to fire ancient weapon from sturmfaust
- made outpost clowns and ALL husk cultists more varried and deadly