Barotrauma
Combat Overhaul Legacy
Mostrando 111-120 de 162 aportaciones
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Actualización: 31 MAR 2024 a las 8:19

- updated method to delete locked items, especially batteries
- nerfed flak coilgun ammo
- adjusted spawnrates on wreck to feature almost all turret ammo avaliable in mod
- added REEL mechanic in preparation to unstable changes of harpoon

Actualización: 27 MAR 2024 a las 7:18

- fixed tag and sprite issues of upgrader and mil.fabricator
- added actual COL loadouts to hirable NPCs

Actualización: 21 MAR 2024 a las 12:27

- buffed acid nade again lol

Actualización: 21 MAR 2024 a las 10:15

- fixed more status effect issues for future update
- locked variants of detonator and some other items no longer spawn in wrecked cabinets

Actualización: 14 MAR 2024 a las 12:18

- minor bug fixes of shotguns and acid nades

Actualización: 10 MAR 2024 a las 3:26

- fixed locked variations of harpoon guns and syringe guns spawning in abandoned outpost tags (they also used on pirate subs by devs)
- adjusted outpost security loadouts to be less deadly when it comes to using shotguns
- minor adjustments to talents to fix descriptions and such
- huge perfomance fix for Fire Cannon
- updated shooting range and targets (again)

Actualización: 8 MAR 2024 a las 3:51

- fixed incorrect slipsuit sprite error
- fixed and updated target practice humans

Actualización: 7 MAR 2024 a las 7:38

- Updated Human.xml and Husk.xml as per Unstable changes

Actualización: 5 MAR 2024 a las 12:34

- added stunner tags to some police weapons (thanks Draconis13)
- actually fixed acid nades to be good (thanks UberPendragon)

Actualización: 5 MAR 2024 a las 10:28

- added ability to fire ancient weapon from sturmfaust
- made outpost clowns and ALL husk cultists more varried and deadly