Barotrauma

Barotrauma

Combat Overhaul Legacy
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Update: 31 mrt 2024 om 8:19
door heheboi

- updated method to delete locked items, especially batteries
- nerfed flak coilgun ammo
- adjusted spawnrates on wreck to feature almost all turret ammo avaliable in mod
- added REEL mechanic in preparation to unstable changes of harpoon

Update: 27 mrt 2024 om 7:18
door heheboi

- fixed tag and sprite issues of upgrader and mil.fabricator
- added actual COL loadouts to hirable NPCs

Update: 21 mrt 2024 om 12:27
door heheboi

- buffed acid nade again lol

Update: 21 mrt 2024 om 10:15
door heheboi

- fixed more status effect issues for future update
- locked variants of detonator and some other items no longer spawn in wrecked cabinets

Update: 14 mrt 2024 om 12:18
door heheboi

- minor bug fixes of shotguns and acid nades

Update: 10 mrt 2024 om 3:26
door heheboi

- fixed locked variations of harpoon guns and syringe guns spawning in abandoned outpost tags (they also used on pirate subs by devs)
- adjusted outpost security loadouts to be less deadly when it comes to using shotguns
- minor adjustments to talents to fix descriptions and such
- huge perfomance fix for Fire Cannon
- updated shooting range and targets (again)

Update: 8 mrt 2024 om 3:51
door heheboi

- fixed incorrect slipsuit sprite error
- fixed and updated target practice humans

Update: 7 mrt 2024 om 7:38
door heheboi

- Updated Human.xml and Husk.xml as per Unstable changes

Update: 5 mrt 2024 om 12:34
door heheboi

- added stunner tags to some police weapons (thanks Draconis13)
- actually fixed acid nades to be good (thanks UberPendragon)

Update: 5 mrt 2024 om 10:28
door heheboi

- added ability to fire ancient weapon from sturmfaust
- made outpost clowns and ALL husk cultists more varried and deadly