Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded
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Update: 27 nov 2024 om 6:15

Version 1.9.6

  • Trees are now true to the vanilla map, not counting the edited and added areas. This will be most noticeable in Lustria, where the trees are back on top of mountains.

    Update: 1 nov 2024 om 2:50

    Version 1.9.5b
    -start_pos max slots for the four hef gates set to 20, again to match Mixer

    Update: 1 nov 2024 om 2:39

    Version 1.9.5a (possibly breaks save games)
    -Updated some start_pos slot templates to match Mixer
    -start_pos max slots for the three empire forts set to 20, again to match Mixer

    Update: 24 sep 2024 om 14:51

    Version 1.9.4
    -Changed tilemap around cathay's canal, looks better now

    Update: 13 sep 2024 om 15:13

    Version 1.9.3
    -Fixed Clan Skrat in start pos, again

    Update: 10 sep 2024 om 4:52

    Version 1.9.2
    -Fixed the altar of spawns settlement issue

    Update: 20 aug 2024 om 12:59

    Version 1.9.1b
    -Fixed syntax error. I hate lua.

    Update: 20 aug 2024 om 12:50

    Version 1.9.1a
    -Fixed small thing with caravan script, you wouldn't have gotten any of the miscellaneous ancillaries as it was.

    Update: 20 aug 2024 om 10:38

    Version 1.9.0b
    -Updated for game version 5.2
    -Updated start_pos, just adding the new rogue minor_cult faction
    -New vanilla Ivory Road stuff
    -Battle catchment changes
    -Added new Mixer slot templates for Empire Forts (primary/secondary), Great Bastion(primary/secondary), and Wef forests (just primary)

    Update: 20 aug 2024 om 10:20

    Reverting to 1.8.0 so I can upload an older version.