Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Güncelleme: 22 Kas @ 15:42
Güncelleyen: SGT. Shorty

Sorry for the additional update
Fixed (Hopefully):

- Trencoat Tail shouldn't quantum superposition.

Güncelleme: 22 Kas @ 10:59
Güncelleyen: SGT. Shorty

Fixed:

- Trenchcoat Tail should work now.

Güncelleme: 21 Kas @ 14:11
Güncelleyen: SGT. Shorty

Changed:

- Uniforms now have no pockets when not equipped, as it is now in the main mod.

Güncelleme: 11 Kas @ 14:44
Güncelleyen: SGT. Shorty

Changed:

- Black Ops Rigging has extended grace period after equipping, as to help with laggier servers.

Güncelleme: 8 Kas @ 7:17
Güncelleyen: SGT. Shorty

Changed:

- Same general changes as base Enhanced Armaments

- Black-Ops Equipment, such as the Heavy Engagement Panels, require the Combat Rig to be worn, otherwise falling off the wearer.

Güncelleme: 30 Eyl @ 14:35
Güncelleyen: SGT. Shorty

Fixed:

- Occult Combat Regalia now responds to Husk Symbiosis and Infection individually.

Güncelleme: 20 Ağu @ 14:15
Güncelleyen: SGT. Shorty

Let's try this again.

Changed:

- See Previous Changelog

Güncelleme: 19 Ağu @ 16:54
Güncelleyen: SGT. Shorty

Fixed:

- Renegade Chemthrower has a Combat Priority, set low for better or for worse.

Güncelleme: 9 Ağu @ 11:29
Güncelleyen: SGT. Shorty

Fixed:

- Security job having higher health than other jobs.
Fixed it for EHA a while back, forgot to check this one, mb chief, I'll look into other patches in a minute.

Changed:

- Suppressed Weapons resound and resprites.

Güncelleme: 6 Ağu @ 10:55
Güncelleyen: Micheny

John Enhanced Armaments time.

Resprited and resounded Coalition "Black Ops" weapons