Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Uppdatering: 21 nov @ 14:11

Changed:

- Uniforms now have no pockets when not equipped, as it is now in the main mod.

Uppdatering: 11 nov @ 14:44

Changed:

- Black Ops Rigging has extended grace period after equipping, as to help with laggier servers.

Uppdatering: 8 nov @ 7:17

Changed:

- Same general changes as base Enhanced Armaments

- Black-Ops Equipment, such as the Heavy Engagement Panels, require the Combat Rig to be worn, otherwise falling off the wearer.

Uppdatering: 30 sep @ 14:35

Fixed:

- Occult Combat Regalia now responds to Husk Symbiosis and Infection individually.

Uppdatering: 20 aug @ 14:15

Let's try this again.

Changed:

- See Previous Changelog

Uppdatering: 19 aug @ 16:54

Fixed:

- Renegade Chemthrower has a Combat Priority, set low for better or for worse.

Uppdatering: 9 aug @ 11:29

Fixed:

- Security job having higher health than other jobs.
Fixed it for EHA a while back, forgot to check this one, mb chief, I'll look into other patches in a minute.

Changed:

- Suppressed Weapons resound and resprites.

Uppdatering: 6 aug @ 10:55

John Enhanced Armaments time.

Resprited and resounded Coalition "Black Ops" weapons

Uppdatering: 3 jul @ 17:19

Changed:

- Reworked Prototype Assault Shotgun. Welcome Back.

Uppdatering: 19 jun @ 13:17

Fixed:

- Integrated scopes being fussy.

- Semi-Auto Rifle missing an integrated scope.