Garry's Mod

Garry's Mod

Terminator Nextbot
338 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 26 Ağu @ 13:44
Güncelleyen: StrawWagen

Fix attempt + no print spam

Güncelleme: 26 Ağu @ 12:08
Güncelleyen: StrawWagen

Fix unbounded while loop lagspikes
Fix unbounded while loop in GetJumpBlockState
Expose IsNextbotOrNpcEnt on term's table
_Index optimize hitBreakable
Style tweaks in tryToOpen

Güncelleme: 24 Ağu @ 17:30
Güncelleyen: StrawWagen

More errors

Güncelleme: 24 Ağu @ 17:05
Güncelleyen: StrawWagen

Error spam :(

Güncelleme: 24 Ağu @ 16:51
Güncelleyen: StrawWagen

Fixes
Fix laddering breaking the bots
Add terminator_Extras.TeleportTermTo future helper for glee, etc
Disable reallystuck handler for bots with 0 .MoveSpeed

Güncelleme: 22 Ağu @ 12:55
Güncelleyen: StrawWagen

Fix stupid

Güncelleme: 22 Ağu @ 12:10
Güncelleyen: StrawWagen

Fix bots being stupid & braindead
All the new optimisations meant the bots were actually respecting their CoroutineThreshes, increased them to compensate
Readd ENT:RestartMotionCoroutine, but don't call it on every task end now, that was dumb
Add .term_cancelPathGen functionality. Setting to true kills any active path generation with a return false
Increase ENT:CanDoNewPath dist tolerances
Make movement_backthehellup a base task

Güncelleme: 22 Ağu @ 12:07
Güncelleyen: StrawWagen

Undo mistake commit

Güncelleme: 22 Ağu @ 12:05
Güncelleyen: StrawWagen

Fixes & Polish
Give different, shorter "tutorial" message if player joins packed server
Give godmode to players in the tutorial
Start with lots of hunters if a packed server, only applies to like jerma's glee, etc
Replace termHuntBlockScoring2 nwvar with hook
Fix ion cannon purchase not resupplying
Secret mode with the test combine soldiers

Güncelleme: 20 Ağu @ 13:48
Güncelleyen: StrawWagen

Fixes
Fix leapers leaping way too far
Fix bots not losing enemies when they go notarget