Garry's Mod
Terminator Nextbot
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Actualización: 26 AGO a las 1:44 p. m.

Fix attempt + no print spam

Actualización: 26 AGO a las 12:08 p. m.

Fix unbounded while loop lagspikes
Fix unbounded while loop in GetJumpBlockState
Expose IsNextbotOrNpcEnt on term's table
_Index optimize hitBreakable
Style tweaks in tryToOpen

Actualización: 24 AGO a las 5:30 p. m.

More errors

Actualización: 24 AGO a las 5:05 p. m.

Error spam :(

Actualización: 24 AGO a las 4:51 p. m.

Fixes
Fix laddering breaking the bots
Add terminator_Extras.TeleportTermTo future helper for glee, etc
Disable reallystuck handler for bots with 0 .MoveSpeed

Actualización: 22 AGO a las 12:55 p. m.

Fix stupid

Actualización: 22 AGO a las 12:10 p. m.

Fix bots being stupid & braindead
All the new optimisations meant the bots were actually respecting their CoroutineThreshes, increased them to compensate
Readd ENT:RestartMotionCoroutine, but don't call it on every task end now, that was dumb
Add .term_cancelPathGen functionality. Setting to true kills any active path generation with a return false
Increase ENT:CanDoNewPath dist tolerances
Make movement_backthehellup a base task

Actualización: 22 AGO a las 12:07 p. m.

Undo mistake commit

Actualización: 22 AGO a las 12:05 p. m.

Fixes & Polish
Give different, shorter "tutorial" message if player joins packed server
Give godmode to players in the tutorial
Start with lots of hunters if a packed server, only applies to like jerma's glee, etc
Replace termHuntBlockScoring2 nwvar with hook
Fix ion cannon purchase not resupplying
Secret mode with the test combine soldiers

Actualización: 20 AGO a las 1:48 p. m.

Fixes
Fix leapers leaping way too far
Fix bots not losing enemies when they go notarget