RimWorld
Big and Small - Framework
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Mis à jour le : 12 aout à 7h45

Android Fuel is now hidden based on mod options. Also added a crafting bench for it instead of the bio-refinery so that building won't turn workshops into kitchens anymore.

Fixed AutoCombat button option being active despite not being toggled in the mod options. The enabled check was accidentally removed when merging code from the standalone version.

Added custom temperature and bleeding conditions for robots.

Mis à jour le : 11 aout à 12h42

[Auto-generated text]: Update on 8/11/2025 9:42:15 PM.

Mis à jour le : 10 aout à 13h58

[Auto-generated text]: Update on 8/10/2025 10:58:13 PM.

Mis à jour le : 10 aout à 10h32

[Auto-generated text]: Update on 8/10/2025 7:31:56 PM.

Mis à jour le : 7 aout à 12h32

Added system for applying hediffs based on gene combinations.

E.g. Acid + Claws = Acid Claw Hediff.

Bugfix: Dead or deathresting pawns will no longer produce things from production genes.

Mis à jour le : 5 aout à 11h08

[Auto-generated text]: Update on 8/5/2025 8:08:36 PM.

Mis à jour le : 4 aout à 13h47

[Auto-generated text]: Update on 8/4/2025 10:47:49 PM.

Mis à jour le : 4 aout à 13h38

Better exception handling + sapient animals stuff. Transferring tabs now supported.

Mis à jour le : 4 aout à 10h58

[Auto-generated text]: Update on 8/4/2025 7:58:04 PM.

Mis à jour le : 4 aout à 10h25

Some more null testing and checks for pilotable pawns.

Also, spawning a pilotable pawn without a pilot should now try to generate one on the fly. If possible.