RimWorld
Big and Small - Framework
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Mis à jour le : 12 nov. à 5h56

Sapient Animals now generate most products their non-sapient kin did. No fertilized eggs though.

Mis à jour le : 1 nov. à 4h09

Flight animation support for sapient pawns. Could be extended for humans pawns, but I'm not keen on doing all that animating!
Flying pawns better at staying in flight.
Percent of lifespan used as default, Min of 3 afterwards.
VEF Animal Abilities migrated to hediff
Updates to whitelisted comps for VEF Animal comps

Mis à jour le : 1 nov. à 4h08

[Auto-generated text]: Update on 11/1/2025 12:08:46 PM.

Mis à jour le : 28 oct. à 5h22

[Auto-generated text]: Update on 10/28/2025 1:22:07 PM.

Mis à jour le : 28 oct. à 3h37

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Mis à jour le : 28 oct. à 2h58

Github merges.

French translation by Don-vip.
Changes to the parasite framework by Keyz

Mis à jour le : 27 oct. à 11h37

Updated filter lists, pawnkind extension additions, etc.

+github pull requests

Mis à jour le : 12 oct. à 2h41

Framework support in Auto-Combat for use with VEF abilities during the Auto-Combat jobs.

Mis à jour le : 9 oct. à 14h40

Changed targeting logic for SprayLiquid so it takes clusters projectiles with their own explosion radius into account. Mostly to make Auto Combat a bit less friendly-fire prone

Mis à jour le : 9 oct. à 5h00

Improved the built-in auto-combat. Now has a "full AI" mode that makes them bash down doors and everything to kill foes.

Buttons for are toggled in the setting menu.

Also removed the auto-conversion to HAR races when HAR is active. Erdelf told me it won't be needed anymore.