Garry's Mod
TFA-VOX Extra Callouts
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Actualización: 13 SEP 2023 a las 6:51

- Added submerge/emerge callouts

A Player that fully submerges themselves in water triggers a callout
Emerging from water, either partially or fully will also trigger a callout

Actualización: 8 SEP 2023 a las 7:31

- Not putting the stuff serverside only is probably bad form

If this doesn't fix the 'TFAVOX_Sounds_Next' error then there's not much I can do about it.

Actualización: 7 SEP 2023 a las 23:46

- Fixed Compliment Ally throwing errors when an enemy was killed by a non-Player/NPC entity

Actualización: 5 SEP 2023 a las 10:23

- Specific No Ammo was using the wrong callout table

Actualización: 4 SEP 2023 a las 10:41

- Added two new modules:

Specific No Ammo
- When trying to fire/reload a weapon that has no ammo, trigger a "No Ammo" callout based on the type of ammo used by the weapon
- If no such callout is available, reverts to the default callout

Specific Reload
- Same as above, but when reloading a weapon

Actualización: 26 AGO 2023 a las 1:59

None Provided

Actualización: 24 AGO 2023 a las 14:22

- Added akimbo to specific pickup support

Any weapon that uses the "duel" hold type triggers the akimbo pickup callout, ignoring ammo type.

Actualización: 21 AGO 2023 a las 0:03

- Removed the newly added modules

Actualización: 20 AGO 2023 a las 5:17

- Attempted a fix at VJBase NPC's causing errors with the new module

At this rate I may as well remove the damn thing. It's causing more errors than I'm willing to bother with.

Actualización: 20 AGO 2023 a las 0:10

- Maybe (probably not) fixed Shoot Corpse throwing errors

The line that was throwing errors is the part of the code that checks if the player is alive and capable of triggering a TFA-VOX Callout. I have no idea why this would trigger an error.

Also I can't replicate the error on my end, so I have no idea why it's happening.