Garry's Mod
TFA-VOX Extra Callouts
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更新:2023年9月13日 @ 6時51分

- Added submerge/emerge callouts

A Player that fully submerges themselves in water triggers a callout
Emerging from water, either partially or fully will also trigger a callout

更新:2023年9月8日 @ 7時31分

- Not putting the stuff serverside only is probably bad form

If this doesn't fix the 'TFAVOX_Sounds_Next' error then there's not much I can do about it.

更新:2023年9月7日 @ 23時46分

- Fixed Compliment Ally throwing errors when an enemy was killed by a non-Player/NPC entity

更新:2023年9月5日 @ 10時23分

- Specific No Ammo was using the wrong callout table

更新:2023年9月4日 @ 10時41分

- Added two new modules:

Specific No Ammo
- When trying to fire/reload a weapon that has no ammo, trigger a "No Ammo" callout based on the type of ammo used by the weapon
- If no such callout is available, reverts to the default callout

Specific Reload
- Same as above, but when reloading a weapon

更新:2023年8月26日 @ 1時59分

None Provided

更新:2023年8月24日 @ 14時22分

- Added akimbo to specific pickup support

Any weapon that uses the "duel" hold type triggers the akimbo pickup callout, ignoring ammo type.

更新:2023年8月21日 @ 0時03分

- Removed the newly added modules

更新:2023年8月20日 @ 5時17分

- Attempted a fix at VJBase NPC's causing errors with the new module

At this rate I may as well remove the damn thing. It's causing more errors than I'm willing to bother with.

更新:2023年8月20日 @ 0時10分

- Maybe (probably not) fixed Shoot Corpse throwing errors

The line that was throwing errors is the part of the code that checks if the player is alive and capable of triggering a TFA-VOX Callout. I have no idea why this would trigger an error.

Also I can't replicate the error on my end, so I have no idea why it's happening.