Garry's Mod
TFA-VOX Extra Callouts
Visualizzazione di 21-30 elementi su 60
< 1  2  3  4  5  6 >
Aggiornamento: 13 set 2023, 7:00

- Added options to toggle the submerge/emerge callouts individually

Aggiornamento: 13 set 2023, 6:51

- Added submerge/emerge callouts

A Player that fully submerges themselves in water triggers a callout
Emerging from water, either partially or fully will also trigger a callout

Aggiornamento: 8 set 2023, 7:31

- Not putting the stuff serverside only is probably bad form

If this doesn't fix the 'TFAVOX_Sounds_Next' error then there's not much I can do about it.

Aggiornamento: 7 set 2023, 23:46

- Fixed Compliment Ally throwing errors when an enemy was killed by a non-Player/NPC entity

Aggiornamento: 5 set 2023, 10:23

- Specific No Ammo was using the wrong callout table

Aggiornamento: 4 set 2023, 10:41

- Added two new modules:

Specific No Ammo
- When trying to fire/reload a weapon that has no ammo, trigger a "No Ammo" callout based on the type of ammo used by the weapon
- If no such callout is available, reverts to the default callout

Specific Reload
- Same as above, but when reloading a weapon

Aggiornamento: 26 ago 2023, 1:59

None Provided

Aggiornamento: 24 ago 2023, 14:22

- Added akimbo to specific pickup support

Any weapon that uses the "duel" hold type triggers the akimbo pickup callout, ignoring ammo type.

Aggiornamento: 21 ago 2023, 0:03

- Removed the newly added modules

Aggiornamento: 20 ago 2023, 5:17

- Attempted a fix at VJBase NPC's causing errors with the new module

At this rate I may as well remove the damn thing. It's causing more errors than I'm willing to bother with.