Garry's Mod

Garry's Mod

Custom Loadout
Wyświetlanie 51-60 z 63 pozycji
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Aktualizacja: 10 stycznia 2022 o godz. 18:32

- Take results of the 'PlayerGiveSWEP'[wiki.facepunch.com] before giving a weapon
- Found a better way to check if a weapon is available for users without messing up some addons (like TFA and VJBase)
- Only list Half-Life: Source weapons if that game is mounted

Aktualizacja: 31 grudnia 2021 o godz. 18:05

- Fixed a typo on the code related to Builder-X

Aktualizacja: 31 grudnia 2021 o godz. 7:39

- (Builder-X) Do not apply the loadout if a player is on Build mode

Aktualizacja: 17 grudnia 2021 o godz. 22:01

None Provided

Aktualizacja: 17 grudnia 2021 o godz. 21:53

- Fixed a huge mistake related to URS

Aktualizacja: 13 grudnia 2021 o godz. 9:02

- Added compatibility with WUMA

Aktualizacja: 13 grudnia 2021 o godz. 7:13

- Slightly improved UI
- Now you can change how much primary ammo you want to have (It is still limited by the server's custom_loadout_ammo_primary convar)

Aktualizacja: 10 grudnia 2021 o godz. 18:15

- Fixed typo
- Added weapons from Half-Life: Source
- Added a console command: loadout_open
- More safety checks against tampering on the save file
- After giving weapons, select the last weapon on the loadout

- Improved the loadout window
- Loadout window is resizable now
- Only allow one instance of the loadout window to be visible at once

Aktualizacja: 9 grudnia 2021 o godz. 8:03

- Strip ammo before applying a loadout to prevent stacking
- Added new console variables for server operators: custom_loadout_ammo_primary and custom_loadout_ammo_secondary

Aktualizacja: 8 grudnia 2021 o godz. 8:18

- Fixed a issue on single player where some weapons were not being given, and the loadout was not being applied on spawn at all