Garry's Mod

Garry's Mod

Custom Loadout
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Mis à jour le : 10 janv. 2022 à 18h32

- Take results of the 'PlayerGiveSWEP'[wiki.facepunch.com] before giving a weapon
- Found a better way to check if a weapon is available for users without messing up some addons (like TFA and VJBase)
- Only list Half-Life: Source weapons if that game is mounted

Mis à jour le : 31 déc. 2021 à 18h05

- Fixed a typo on the code related to Builder-X

Mis à jour le : 31 déc. 2021 à 7h39

- (Builder-X) Do not apply the loadout if a player is on Build mode

Mis à jour le : 17 déc. 2021 à 22h01

None Provided

Mis à jour le : 17 déc. 2021 à 21h53

- Fixed a huge mistake related to URS

Mis à jour le : 13 déc. 2021 à 9h02

- Added compatibility with WUMA

Mis à jour le : 13 déc. 2021 à 7h13

- Slightly improved UI
- Now you can change how much primary ammo you want to have (It is still limited by the server's custom_loadout_ammo_primary convar)

Mis à jour le : 10 déc. 2021 à 18h15

- Fixed typo
- Added weapons from Half-Life: Source
- Added a console command: loadout_open
- More safety checks against tampering on the save file
- After giving weapons, select the last weapon on the loadout

- Improved the loadout window
- Loadout window is resizable now
- Only allow one instance of the loadout window to be visible at once

Mis à jour le : 9 déc. 2021 à 8h03

- Strip ammo before applying a loadout to prevent stacking
- Added new console variables for server operators: custom_loadout_ammo_primary and custom_loadout_ammo_secondary

Mis à jour le : 8 déc. 2021 à 8h18

- Fixed a issue on single player where some weapons were not being given, and the loadout was not being applied on spawn at all