Garry's Mod
Custom Loadout
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Actualización: 10 ENE 2022 a las 6:32 p. m.

- Take results of the 'PlayerGiveSWEP'[wiki.facepunch.com] before giving a weapon
- Found a better way to check if a weapon is available for users without messing up some addons (like TFA and VJBase)
- Only list Half-Life: Source weapons if that game is mounted

Actualización: 31 DIC 2021 a las 6:05 p. m.

- Fixed a typo on the code related to Builder-X

Actualización: 31 DIC 2021 a las 7:39 a. m.

- (Builder-X) Do not apply the loadout if a player is on Build mode

Actualización: 17 DIC 2021 a las 10:01 p. m.

None Provided

Actualización: 17 DIC 2021 a las 9:53 p. m.

- Fixed a huge mistake related to URS

Actualización: 13 DIC 2021 a las 9:02 a. m.

- Added compatibility with WUMA

Actualización: 13 DIC 2021 a las 7:13 a. m.

- Slightly improved UI
- Now you can change how much primary ammo you want to have (It is still limited by the server's custom_loadout_ammo_primary convar)

Actualización: 10 DIC 2021 a las 6:15 p. m.

- Fixed typo
- Added weapons from Half-Life: Source
- Added a console command: loadout_open
- More safety checks against tampering on the save file
- After giving weapons, select the last weapon on the loadout

- Improved the loadout window
- Loadout window is resizable now
- Only allow one instance of the loadout window to be visible at once

Actualización: 9 DIC 2021 a las 8:03 a. m.

- Strip ammo before applying a loadout to prevent stacking
- Added new console variables for server operators: custom_loadout_ammo_primary and custom_loadout_ammo_secondary

Actualización: 8 DIC 2021 a las 8:18 a. m.

- Fixed a issue on single player where some weapons were not being given, and the loadout was not being applied on spawn at all