Warhammer: Vermintide 2

Warhammer: Vermintide 2

Vermintide Analytics
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更新:2021年8月6日 @ 6時23分

Removing the "VATemp" command that I accidentally left in (it doesn't do anything)

更新:2021年8月5日 @ 17時38分

Fixes:
- Talents should now be recorded in a more robust fashion that works better with mods that change talents around (balance mods)

更新:2021年8月5日 @ 16時20分

Fixed talents not being recorded at all if we run into a problem looking up any talent. Any talent that we can't figure out the row and column of now will just be skipped.

更新:2021年7月30日 @ 21時17分

New stuff:
- Now track talents that are gained mid-game (Chaos Wastes support)
- Now track weapon changes mid-game (Chaos Wastes support)

更新:2021年7月26日 @ 22時23分

Fixes:
- Accuracy of win/loss/leave improved for clients
- If the host has this mod, it will tell clients with this mod what difficulty modifiers (Deathwish, Onslaught, etc.) are enabled, so that clients can track that properly. If the host does not have this mod, the client will still not know if any of those are active, but there isn't much I can do about that.

更新:2021年7月24日 @ 12時53分

Fixes:
- Headshot count now accounts for breed-specific cases (for example, you get the headshot damage bonus when hitting the neck of a chaos warrior or a standard bearer)
- The result of each round (win/loss/leave) *should* be tracked correctly at least for the host, even with mods that restart the level immediately. Unsure about how accurate it is for clients.

更新:2021年7月22日 @ 23時03分

New stuff:
- Weave support

更新:2021年7月22日 @ 20時15分

Schema version from 1.0 to 1.1

New stuff:
- Tracking temporary HP gain
- Differentiate damage taken between (Enemy, Special, Monster, Ally) instead of just (Enemy, Ally)

更新:2021年7月20日 @ 23時17分

Include source

更新:2021年7月20日 @ 23時16分

Revamped event schema to have logs be 6-bytes instead of 5-bytes. This is so I can fit crit data in with damage dealt. Additionally it now tracks whether damage you take is friendly fire or not.