Warhammer: Vermintide 2

Warhammer: Vermintide 2

Vermintide Analytics
21-30 van 34 items weergegeven
< 1  2  3  4 >
Update: 6 aug 2021 om 6:23

Removing the "VATemp" command that I accidentally left in (it doesn't do anything)

Update: 5 aug 2021 om 17:38

Fixes:
- Talents should now be recorded in a more robust fashion that works better with mods that change talents around (balance mods)

Update: 5 aug 2021 om 16:20

Fixed talents not being recorded at all if we run into a problem looking up any talent. Any talent that we can't figure out the row and column of now will just be skipped.

Update: 30 jul 2021 om 21:17

New stuff:
- Now track talents that are gained mid-game (Chaos Wastes support)
- Now track weapon changes mid-game (Chaos Wastes support)

Update: 26 jul 2021 om 22:23

Fixes:
- Accuracy of win/loss/leave improved for clients
- If the host has this mod, it will tell clients with this mod what difficulty modifiers (Deathwish, Onslaught, etc.) are enabled, so that clients can track that properly. If the host does not have this mod, the client will still not know if any of those are active, but there isn't much I can do about that.

Update: 24 jul 2021 om 12:53

Fixes:
- Headshot count now accounts for breed-specific cases (for example, you get the headshot damage bonus when hitting the neck of a chaos warrior or a standard bearer)
- The result of each round (win/loss/leave) *should* be tracked correctly at least for the host, even with mods that restart the level immediately. Unsure about how accurate it is for clients.

Update: 22 jul 2021 om 23:03

New stuff:
- Weave support

Update: 22 jul 2021 om 20:15

Schema version from 1.0 to 1.1

New stuff:
- Tracking temporary HP gain
- Differentiate damage taken between (Enemy, Special, Monster, Ally) instead of just (Enemy, Ally)

Update: 20 jul 2021 om 23:17

Include source

Update: 20 jul 2021 om 23:16

Revamped event schema to have logs be 6-bytes instead of 5-bytes. This is so I can fit crit data in with damage dealt. Additionally it now tracks whether damage you take is friendly fire or not.