Warhammer: Vermintide 2

Warhammer: Vermintide 2

Vermintide Analytics
Näytetään 21–30 / 34
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Päivitys: 6.8.2021 klo 6.23

Removing the "VATemp" command that I accidentally left in (it doesn't do anything)

Päivitys: 5.8.2021 klo 17.38

Fixes:
- Talents should now be recorded in a more robust fashion that works better with mods that change talents around (balance mods)

Päivitys: 5.8.2021 klo 16.20

Fixed talents not being recorded at all if we run into a problem looking up any talent. Any talent that we can't figure out the row and column of now will just be skipped.

Päivitys: 30.7.2021 klo 21.17

New stuff:
- Now track talents that are gained mid-game (Chaos Wastes support)
- Now track weapon changes mid-game (Chaos Wastes support)

Päivitys: 26.7.2021 klo 22.23

Fixes:
- Accuracy of win/loss/leave improved for clients
- If the host has this mod, it will tell clients with this mod what difficulty modifiers (Deathwish, Onslaught, etc.) are enabled, so that clients can track that properly. If the host does not have this mod, the client will still not know if any of those are active, but there isn't much I can do about that.

Päivitys: 24.7.2021 klo 12.53

Fixes:
- Headshot count now accounts for breed-specific cases (for example, you get the headshot damage bonus when hitting the neck of a chaos warrior or a standard bearer)
- The result of each round (win/loss/leave) *should* be tracked correctly at least for the host, even with mods that restart the level immediately. Unsure about how accurate it is for clients.

Päivitys: 22.7.2021 klo 23.03

New stuff:
- Weave support

Päivitys: 22.7.2021 klo 20.15

Schema version from 1.0 to 1.1

New stuff:
- Tracking temporary HP gain
- Differentiate damage taken between (Enemy, Special, Monster, Ally) instead of just (Enemy, Ally)

Päivitys: 20.7.2021 klo 23.17

Include source

Päivitys: 20.7.2021 klo 23.16

Revamped event schema to have logs be 6-bytes instead of 5-bytes. This is so I can fit crit data in with damage dealt. Additionally it now tracks whether damage you take is friendly fire or not.