Arma 3
S & S
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Uppdatering: 9 mar, 2022 @ 16:04

- adjusted facewear randomisation values
- adjusted allowedfacewear values on certain headgear
- adjusted identitytypes

Uppdatering: 18 feb, 2022 @ 12:59

- fixed rigging issues on m56 gear over 3/4 collar vest
- added casual clothing (flannels, jeans)
- added Dutch web gear (1952-58 pattern velduitrusting, mixed with other gear, i am no expert on this iirc this setup is used since 60s - 80s)

Uppdatering: 1 dec, 2021 @ 7:12

- fixed broken rigging on french rollsleeve uniforms
- updated and fixed several broken new wave expansion assets (such as missing proxies and hand texure issues)
- several non-functioning editor units set to hidden

Uppdatering: 30 nov, 2021 @ 19:59

- fixed incorrect thermal maps for arvn uniforms
- several model fixes and updates for NW expansion

Uppdatering: 29 nov, 2021 @ 12:07

- added additional tcu texture variations
- model cfg fixes

Uppdatering: 29 nov, 2021 @ 11:47

- added beo gam uniforms (ARVN cut) and boonie hats
- added highland erdl boonie hats
- added French faction assets (uniforma F1, Casque M51, MAS webbing) by Justin N., will not receive further updates. other than bugfixe

Uppdatering: 4 nov, 2021 @ 15:13

- added nomex gloves (facewear/NVO)
- added TCUs and OG107s with nomex gloves

Uppdatering: 1 nov, 2021 @ 14:45

- minor fixes within some models that are barely noticable

Uppdatering: 27 okt, 2021 @ 11:14

transparency!
update merely to organise a lot of file structure for simc_uaf_81/88 sub-prodzekt, finalisation of to-be-included assets

Uppdatering: 27 okt, 2021 @ 0:56

- added black boonie hats
- restructured pbo files for uaf_81 prodzekt
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