Garry's Mod
[ArcCW] Arctic's Customizable Weapons (Base)
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Обновление: 14 окт. 2020 г. в 18:55

- Fixed problem with shotguns in Gunsmith Offensive not being able to equip slugs

Обновление: 14 окт. 2020 г. в 18:46

- Fixed issue with semi auto animations not playing in multiplayer
- Fixed some network issues
- Temporary bodygroup problem bandaid

Обновление: 14 окт. 2020 г. в 4:38

- Finally fixed holstering issue

Обновление: 14 окт. 2020 г. в 0:55

- Bundled charm material in with the base

Обновление: 13 окт. 2020 г. в 22:56

- Added PoseParameter modifying support to SoundTables
- Added Bodygroup modifying support to SoundTables
- Cached ScreenScale(), improving performance
- Added SWEP:GetIsShotgun()
- Range affecting attachments now affect muzzle velocity
- ArcCW ammo detonation sounds are now HL2 sounds, so CS+ is no longer a requirement
- ArcCW grenade boxes no longer depend on CS+ to detonate
- ArcCW disposable weapons are now affected by grenade ammo convars
- Glass is easier to penetrate with ArcCW weapons
- Added the ability to override bashing positions/angles
- Added arccw_weakensounds, which globally reduces weapon volume
- Fixed arccw_visibility
- Added BarrelOffsetCrouch
- Fixed desynced hitreg
- CustomBars can now have as many or as few bars as you like
- Various fixes

Обновление: 1 окт. 2020 г. в 4:11

- Flat Scopes no longer still render the full sized RT scope (Doyy)
- Added Overheating functionality
- NPC weapons now obey NPC damage multiplier
- Multipliers take effect in real time
- ArcCW smoke now obstructs NPC vision
- Added SWEP.AmmoPerShot, SWEP.InfiniteAmmo, and SWEP.BottomlessClip
- Fixed NPCs being able to use guns from the future
- Fixed servers imagining bullets
- Fixed FA:S 2.0 muzzle flashes, improving their visual quality dramatically. All remaining FA:S 2.0 muzzle flashes have now been precached.
- Fixed MirrorVMWM with dropped weapons
- Added SWEP.WorldModelOffset.scale
- Added overrides to Trivia
- Added att.TracerFinalMag, which allows the last X rounds in a magazine to all be tracers
- Made TracerEveryX (And the new TracerFinalMag) work with phys bullet tracers
- Added the ability to recolor phys bullets
- Dry firing is no longer fully automatic
- Phys bullets now splash when entering or exiting water

Обновление: 25 сен. 2020 г. в 8:59

- Fixed issue with not being able to shoot physical bullets in multiplayer
- Clarified wording on admin options

Обновление: 25 сен. 2020 г. в 7:00

- Major performance optimizations
- Added physical bullets
- Added the ability for elements to influence poseparameters on the VM/WM
- Added Fast Muzzles
- Significant MP improvements
- Performance options split into their own menu
- Numerous major bug fixes

Обновление: 19 сен. 2020 г. в 3:46

- Worldmodels now show up again

Обновление: 18 сен. 2020 г. в 18:56

- Oops! Reversion bug