Garry's Mod
[ArcCW] Arctic's Customizable Weapons (Base)
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Actualización: 14 OCT 2020 a las 6:55 p. m.

- Fixed problem with shotguns in Gunsmith Offensive not being able to equip slugs

Actualización: 14 OCT 2020 a las 6:46 p. m.

- Fixed issue with semi auto animations not playing in multiplayer
- Fixed some network issues
- Temporary bodygroup problem bandaid

Actualización: 14 OCT 2020 a las 4:38 a. m.

- Finally fixed holstering issue

Actualización: 14 OCT 2020 a las 12:55 a. m.

- Bundled charm material in with the base

Actualización: 13 OCT 2020 a las 10:56 p. m.

- Added PoseParameter modifying support to SoundTables
- Added Bodygroup modifying support to SoundTables
- Cached ScreenScale(), improving performance
- Added SWEP:GetIsShotgun()
- Range affecting attachments now affect muzzle velocity
- ArcCW ammo detonation sounds are now HL2 sounds, so CS+ is no longer a requirement
- ArcCW grenade boxes no longer depend on CS+ to detonate
- ArcCW disposable weapons are now affected by grenade ammo convars
- Glass is easier to penetrate with ArcCW weapons
- Added the ability to override bashing positions/angles
- Added arccw_weakensounds, which globally reduces weapon volume
- Fixed arccw_visibility
- Added BarrelOffsetCrouch
- Fixed desynced hitreg
- CustomBars can now have as many or as few bars as you like
- Various fixes

Actualización: 1 OCT 2020 a las 4:11 a. m.

- Flat Scopes no longer still render the full sized RT scope (Doyy)
- Added Overheating functionality
- NPC weapons now obey NPC damage multiplier
- Multipliers take effect in real time
- ArcCW smoke now obstructs NPC vision
- Added SWEP.AmmoPerShot, SWEP.InfiniteAmmo, and SWEP.BottomlessClip
- Fixed NPCs being able to use guns from the future
- Fixed servers imagining bullets
- Fixed FA:S 2.0 muzzle flashes, improving their visual quality dramatically. All remaining FA:S 2.0 muzzle flashes have now been precached.
- Fixed MirrorVMWM with dropped weapons
- Added SWEP.WorldModelOffset.scale
- Added overrides to Trivia
- Added att.TracerFinalMag, which allows the last X rounds in a magazine to all be tracers
- Made TracerEveryX (And the new TracerFinalMag) work with phys bullet tracers
- Added the ability to recolor phys bullets
- Dry firing is no longer fully automatic
- Phys bullets now splash when entering or exiting water

Actualización: 25 SEP 2020 a las 8:59 a. m.

- Fixed issue with not being able to shoot physical bullets in multiplayer
- Clarified wording on admin options

Actualización: 25 SEP 2020 a las 7:00 a. m.

- Major performance optimizations
- Added physical bullets
- Added the ability for elements to influence poseparameters on the VM/WM
- Added Fast Muzzles
- Significant MP improvements
- Performance options split into their own menu
- Numerous major bug fixes

Actualización: 19 SEP 2020 a las 3:46 a. m.

- Worldmodels now show up again

Actualización: 18 SEP 2020 a las 6:56 p. m.

- Oops! Reversion bug