Garry's Mod

Garry's Mod

[ArcCW] Arctic's Customizable Weapons (Base)
Näytetään 101–110 / 182
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Päivitys: 14.10.2020 klo 18.55

- Fixed problem with shotguns in Gunsmith Offensive not being able to equip slugs

Päivitys: 14.10.2020 klo 18.46

- Fixed issue with semi auto animations not playing in multiplayer
- Fixed some network issues
- Temporary bodygroup problem bandaid

Päivitys: 14.10.2020 klo 4.38

- Finally fixed holstering issue

Päivitys: 14.10.2020 klo 0.55

- Bundled charm material in with the base

Päivitys: 13.10.2020 klo 22.56

- Added PoseParameter modifying support to SoundTables
- Added Bodygroup modifying support to SoundTables
- Cached ScreenScale(), improving performance
- Added SWEP:GetIsShotgun()
- Range affecting attachments now affect muzzle velocity
- ArcCW ammo detonation sounds are now HL2 sounds, so CS+ is no longer a requirement
- ArcCW grenade boxes no longer depend on CS+ to detonate
- ArcCW disposable weapons are now affected by grenade ammo convars
- Glass is easier to penetrate with ArcCW weapons
- Added the ability to override bashing positions/angles
- Added arccw_weakensounds, which globally reduces weapon volume
- Fixed arccw_visibility
- Added BarrelOffsetCrouch
- Fixed desynced hitreg
- CustomBars can now have as many or as few bars as you like
- Various fixes

Päivitys: 1.10.2020 klo 4.11

- Flat Scopes no longer still render the full sized RT scope (Doyy)
- Added Overheating functionality
- NPC weapons now obey NPC damage multiplier
- Multipliers take effect in real time
- ArcCW smoke now obstructs NPC vision
- Added SWEP.AmmoPerShot, SWEP.InfiniteAmmo, and SWEP.BottomlessClip
- Fixed NPCs being able to use guns from the future
- Fixed servers imagining bullets
- Fixed FA:S 2.0 muzzle flashes, improving their visual quality dramatically. All remaining FA:S 2.0 muzzle flashes have now been precached.
- Fixed MirrorVMWM with dropped weapons
- Added SWEP.WorldModelOffset.scale
- Added overrides to Trivia
- Added att.TracerFinalMag, which allows the last X rounds in a magazine to all be tracers
- Made TracerEveryX (And the new TracerFinalMag) work with phys bullet tracers
- Added the ability to recolor phys bullets
- Dry firing is no longer fully automatic
- Phys bullets now splash when entering or exiting water

Päivitys: 25.9.2020 klo 8.59

- Fixed issue with not being able to shoot physical bullets in multiplayer
- Clarified wording on admin options

Päivitys: 25.9.2020 klo 7.00

- Major performance optimizations
- Added physical bullets
- Added the ability for elements to influence poseparameters on the VM/WM
- Added Fast Muzzles
- Significant MP improvements
- Performance options split into their own menu
- Numerous major bug fixes

Päivitys: 19.9.2020 klo 3.46

- Worldmodels now show up again

Päivitys: 18.9.2020 klo 18.56

- Oops! Reversion bug