Garry's Mod

Garry's Mod

[ArcCW] Arctic's Customizable Weapons (Base)
Viser 101-110 af 182 forekomster
< 1 ... 9  10  11  12  13 ... 19 >
Opdatering: 14. okt. 2020 kl. 18:55

- Fixed problem with shotguns in Gunsmith Offensive not being able to equip slugs

Opdatering: 14. okt. 2020 kl. 18:46

- Fixed issue with semi auto animations not playing in multiplayer
- Fixed some network issues
- Temporary bodygroup problem bandaid

Opdatering: 14. okt. 2020 kl. 4:38

- Finally fixed holstering issue

Opdatering: 14. okt. 2020 kl. 0:55

- Bundled charm material in with the base

Opdatering: 13. okt. 2020 kl. 22:56

- Added PoseParameter modifying support to SoundTables
- Added Bodygroup modifying support to SoundTables
- Cached ScreenScale(), improving performance
- Added SWEP:GetIsShotgun()
- Range affecting attachments now affect muzzle velocity
- ArcCW ammo detonation sounds are now HL2 sounds, so CS+ is no longer a requirement
- ArcCW grenade boxes no longer depend on CS+ to detonate
- ArcCW disposable weapons are now affected by grenade ammo convars
- Glass is easier to penetrate with ArcCW weapons
- Added the ability to override bashing positions/angles
- Added arccw_weakensounds, which globally reduces weapon volume
- Fixed arccw_visibility
- Added BarrelOffsetCrouch
- Fixed desynced hitreg
- CustomBars can now have as many or as few bars as you like
- Various fixes

Opdatering: 1. okt. 2020 kl. 4:11

- Flat Scopes no longer still render the full sized RT scope (Doyy)
- Added Overheating functionality
- NPC weapons now obey NPC damage multiplier
- Multipliers take effect in real time
- ArcCW smoke now obstructs NPC vision
- Added SWEP.AmmoPerShot, SWEP.InfiniteAmmo, and SWEP.BottomlessClip
- Fixed NPCs being able to use guns from the future
- Fixed servers imagining bullets
- Fixed FA:S 2.0 muzzle flashes, improving their visual quality dramatically. All remaining FA:S 2.0 muzzle flashes have now been precached.
- Fixed MirrorVMWM with dropped weapons
- Added SWEP.WorldModelOffset.scale
- Added overrides to Trivia
- Added att.TracerFinalMag, which allows the last X rounds in a magazine to all be tracers
- Made TracerEveryX (And the new TracerFinalMag) work with phys bullet tracers
- Added the ability to recolor phys bullets
- Dry firing is no longer fully automatic
- Phys bullets now splash when entering or exiting water

Opdatering: 25. sep. 2020 kl. 8:59

- Fixed issue with not being able to shoot physical bullets in multiplayer
- Clarified wording on admin options

Opdatering: 25. sep. 2020 kl. 7:00

- Major performance optimizations
- Added physical bullets
- Added the ability for elements to influence poseparameters on the VM/WM
- Added Fast Muzzles
- Significant MP improvements
- Performance options split into their own menu
- Numerous major bug fixes

Opdatering: 19. sep. 2020 kl. 3:46

- Worldmodels now show up again

Opdatering: 18. sep. 2020 kl. 18:56

- Oops! Reversion bug