Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Viser 81–90 av 101 bidrag
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Oppdatering: 18. mai 2020 @ 13.37

- Fixed issue with initializers.

Oppdatering: 18. mai 2020 @ 10.52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Oppdatering: 12. mai 2020 @ 23.45

- Fixed Issue with Graveyard Starts

Oppdatering: 12. mai 2020 @ 8.00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Oppdatering: 15. apr. 2020 @ 14.56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.

Oppdatering: 17. mars 2020 @ 22.02

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Oppdatering: 16. feb. 2020 @ 10.00

- Fixed an issue where special ship techs could come up before special resource collection tech.
- Added missing Floating World Icon
- Lowers Eludium + Acean miner amounts

Oppdatering: 4. jan. 2020 @ 18.34

- Updated Rare World Modifiers
- Redid Crystal World Bonuses
- Fixed issues with FE's and having their tech locked behind the special techs added by this mod.

Oppdatering: 30. nov. 2019 @ 13.42

- Updated the Archive World to be more versatile and useful. It now has Reseach, Power and Cultural Districts (unless your a robot/hive)

Oppdatering: 24. okt. 2019 @ 12.06

Well f you paradox. I can't get this work right now.