Stellaris

Stellaris

Planetary Diversity - Unique Worlds
81-90 van 101 items weergegeven
< 1 ... 7  8  9  10  11 >
Update: 18 mei 2020 om 13:37

- Fixed issue with initializers.

Update: 18 mei 2020 om 10:52

- Fixed Energy Siphon Energy Tech
- Changed Floating World Sound as Paradox changed one of it's sounds.

Update: 12 mei 2020 om 23:45

- Fixed Issue with Graveyard Starts

Update: 12 mei 2020 om 8:00

- Updated to 2.7
- Gave the Tiyanki System a facelift

Update: 15 apr 2020 om 14:56

Features
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generic and 2 special ones.
- New Relic + Archeology site for Archive Worlds.

Bugs
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.

Update: 17 mrt 2020 om 22:02

UPDATED to 2.6!

As always please report any issues or bugs you find, I'm sure I've missed something. I have the day off tomorrow so I will update as fast as I can.

Update: 16 feb 2020 om 10:00

- Fixed an issue where special ship techs could come up before special resource collection tech.
- Added missing Floating World Icon
- Lowers Eludium + Acean miner amounts

Update: 4 jan 2020 om 18:34

- Updated Rare World Modifiers
- Redid Crystal World Bonuses
- Fixed issues with FE's and having their tech locked behind the special techs added by this mod.

Update: 30 nov 2019 om 13:42

- Updated the Archive World to be more versatile and useful. It now has Reseach, Power and Cultural Districts (unless your a robot/hive)

Update: 24 okt 2019 om 12:06

Well f you paradox. I can't get this work right now.