Space Engineers

Space Engineers

Modular Encounters Systems
309 sonuçtan 31 ile 40 arası gösteriliyor
< 1  2  3  4  5  6 ... 31 >
Güncelleme: 28 Nis 2024 @ 8:03
Güncelleyen: CaptainArthur

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur

Güncelleme: 28 Nis 2024 @ 2:10
Güncelleyen: CaptainArthur

Güncelleme: 28 Nis 2024 @ 1:58
Güncelleyen: CaptainArthur

2.71.10
CptArthur

Güncelleme: 8 Nis 2024 @ 6:26
Güncelleyen: CaptainArthur

Güncelleme: 6 Nis 2024 @ 9:04
Güncelleyen: CaptainArthur

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Güncelleme: 5 Nis 2024 @ 3:35
Güncelleyen: CaptainArthur

Güncelleme: 4 Nis 2024 @ 5:16
Güncelleyen: CaptainArthur

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Güncelleme: 2 Mar 2024 @ 10:25
Güncelleyen: CaptainArthur

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Güncelleme: 11 Şub 2024 @ 20:39
Güncelleyen: jTurp

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Güncelleme: 6 Şub 2024 @ 18:34
Güncelleyen: Meridius_IX / Lucas

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX