Space Engineers

Space Engineers

Modular Encounters Systems
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Aggiornamento: 13 mag 2024, 13:30

2.71.12

MES AI action:
ResetTriggerCooldownTags
EnableTriggerTags
DisableTriggerTags
ManuallyActivatedTriggerTags
PlayDialogueCue
DialogueCueId

CommandProfile:
CheckRelationSenderReceiver
Relation (RelationTypeEnum)

Conditions:
CheckTargetSpeed
MinTargetSpeed
MaxTargetSpeed
HasTarget
NoTarget

TriggerProfile:
Tags

BlockManager:
RivalAiBlockIds new id for GFA

DialogueBank
New xml for managing dialogue

CptArthur



Aggiornamento: 28 apr 2024, 8:03

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur

Aggiornamento: 28 apr 2024, 2:10

Aggiornamento: 28 apr 2024, 1:58

2.71.10
CptArthur

Aggiornamento: 8 apr 2024, 6:26

Aggiornamento: 6 apr 2024, 9:04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Aggiornamento: 5 apr 2024, 3:35

Aggiornamento: 4 apr 2024, 5:16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Aggiornamento: 2 mar 2024, 10:25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Aggiornamento: 11 feb 2024, 20:39

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp