Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 31-40 din 309 intrări
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Actualizare: 28 apr. 2024 @ 8:03

2.71.11
-ChangePlayerCreditsIncludeSavedPlayerIdentity
-ChangePlayerCreditsPlayerConditionIds
-ChangePlayerCreditsOverridePositionInPlayerCondition
-Damage trigger will now be able to use saveplayeridentity action if the damager is a player

CptArthur

Actualizare: 28 apr. 2024 @ 2:10

Actualizare: 28 apr. 2024 @ 1:58

2.71.10
CptArthur

Actualizare: 8 apr. 2024 @ 6:26

Actualizare: 6 apr. 2024 @ 9:04

2.71.8
-Small fix that caused RivalAiAtmosphericSpawn to spawn ships in water
-Minor fix for Events Actions
CptArthur

Actualizare: 5 apr. 2024 @ 3:35

Actualizare: 4 apr. 2024 @ 5:16

2.71.6

-CheckFalseBooleans for MES Behavior AI
-Added new Condition based ActionExecutionEnum. In other words, which condition got triggered determines which action will be activated. Will save a lot of event profles.
-IncreaseRunCountOfEvents for EventAction
-AddItemToPlayersInventory for EventACton
-Introducing "MES Create" commands

CptArthur

Actualizare: 2 mart. 2024 @ 10:25

-Fix for [MES Block Replacement] [Limit:]
-StarCore forks of WC & DS @InvalidArgument3 (pull request)
-Fix in RotationSystem by @Synirrr (pull request)

CptArthur

Actualizare: 11 febr. 2024 @ 20:39

2.71.4
- Fixed NRE in Autopilot.CollisionResult.VoxelCheckRequest

jTurp

Actualizare: 6 febr. 2024 @ 18:34

2.71.3
- Updated mod IDs in AddonManager to detect new WeaponCore and DefenseShield mod instances.

Meridius_IX