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MIM Warhammer 40k Imperial Fists
   
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Mod, 1.6
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26.901 MB
8 月 2 日 上午 8:50
11 月 2 日 上午 2:51
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MIM Warhammer 40k Imperial Fists

在 emitbreaker 的 1 个合集中
MIM WH40k Mod Collection 1.6 Migration Completed
50 件物品
描述
Summary
Standalone Imperial Fists sub faction mod from MIM Warhammer 40k mod sets.

New Faction


New Gene-Seed


Side Effect


New Scenario

Odyssey starting scenario available as well.

New Apparels
  • Total 13 Imperial Fists power armor with 2 cosmetics, 16 power helmets, 16 power packs and 13 shoulder pads with 4 cosmetics added.
  • Total 7 of Imperial Fists Chapter Serfs armor parts (including clothing, armor, helmet, backpack and outer) added.
  • (Requires VFE - Pirates) 1 set of Dreadnought armor added.

Recommanded Mods
RimDark 40k - Mankinds Finest by Phonicmas

Great mods for Space Marine Genes!

Optional Mods
White Scars
Dark Angels
Raven Guard
Space Wolves
Imperial Fists
Ultramarines
Blood Angels
Salamanders
Iron Hands
Black Templars
Crimson Fists
Carcharodons
Minotaurs

MIM - WH40k Ideology
MIM - WH40k Royalty

Buy me a coffee if you wish[buymeacoffee.com]
14 条留言
emitbreaker  [作者] 10 月 19 日 上午 2:23 
@ferty Just finished Death Guard, so after Ultramarine?
ferty 10 月 6 日 上午 7:43 
Pls Blood Angels:steamhappy:
emitbreaker  [作者] 8 月 7 日 上午 8:59 
@Omega Fixed. Please update core mod. I put rather tick consuming way to 100% ensure player pawn's transformation, but logically it only happens to your own pawn, I guess kind of acceptable level. Thanks for your heads up!
Omega 8 月 7 日 上午 8:56 
I’m do use Biotech
emitbreaker  [作者] 8 月 7 日 上午 8:34 
@Omega That sounds odd. Do you use Biotech DLC or not? If not, maybe something didn't go well with original pawn converting logic.
Omega 8 月 7 日 上午 8:23 
To clarify, they were baseliners and both of my imperial fist pawns have max gene-seed, still have baseliner though
Omega 8 月 7 日 上午 8:21 
I’m confused then because they’re both already at gene seed level 17, are they meant to become space marines by then?
emitbreaker  [作者] 8 月 7 日 上午 8:17 
@Omega That's normal. Because all decals only available for Hulk bodytype, which should've forcibly applied if your pawn is space marine. If they are not a space marine, all armors just rendered as generic, non decal-ed one.
Omega 8 月 7 日 上午 7:46 
https://imgur.com/a/u8dvExe

Noticing a lack of decals on the armor, not sure what's going on
emitbreaker  [作者] 8 月 3 日 上午 10:26 
@Dr.Thrax Thanks to some Hooligan of other 40k themed mod, I decided not to bring astra militarum faction to 1.6. So perhaps after Fellgor kill team...?