Half-Life 2
Re-Edited Trainstation
Monki  [desarrollador] 18 OCT a las 9:01
Ideas for maps
I read your comments and I'm happy that you loved these edits. I have more maps that I've edited (approximately 20 maps) but there are maps that I haven't even touched due to lack of ideas

You can leave your ideas for any map, as I am currently lacking creativity it would be very helpful if you left any of your ideas

:steamhappy::steamhappy::steamhappy:
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Mostrando 1-15 de 56 comentarios
Fully remade Route Canal with Xen fauna from Dark Interval and Hydra biomass on the ceilings, maybe with some of the hydra tentacles hanging from them with some encased combine bodies
Última edición por sharko gaiming; 18 OCT a las 11:26
Monki  [desarrollador] 18 OCT a las 11:37 
ok, let me see if I can add them without any problems
Hoodgooch 18 OCT a las 13:18 
It would be cool if Nova Prospekt had more of a combine-feel to it in the beginning.
justdeltaxd 18 OCT a las 13:41 
top of the overwatch nexus expanded to have more distant buildings to make city 17 feel more grand
Monki  [desarrollador] 18 OCT a las 13:50 
Publicado originalmente por Hoodgooch:
It would be cool if Nova Prospekt had more of a combine-feel to it in the beginning.

The old prison is not being maintained because it is being demolished to make way for the Depot. I had in mind adding construction props at the beginning of Nova Prospekt. Obviously in some maps and areas I will give them that characteristic Combine touch.

but the entanglement maps are edited
Monki  [desarrollador] 18 OCT a las 13:51 
Publicado originalmente por justdeltaxd:
top of the overwatch nexus expanded to have more distant buildings to make city 17 feel more grand

I'll see if I can add buildings to the skybox mini map
Monki  [desarrollador] 18 OCT a las 16:57 
Publicado originalmente por sharko gaiming:
Fully remade Route Canal with Xen fauna from Dark Interval and Hydra biomass on the ceilings, maybe with some of the hydra tentacles hanging from them with some encased combine bodies

Dark Interval props extracted with textures working correctly, now I start decorating 🫡
Monki  [desarrollador] 18 OCT a las 20:54 
Publicado originalmente por Monki:
Publicado originalmente por sharko gaiming:
Fully remade Route Canal with Xen fauna from Dark Interval and Hydra biomass on the ceilings, maybe with some of the hydra tentacles hanging from them with some encased combine bodies

Dark Interval props extracted with textures working correctly, now I start decorating 🫡

I was editing the canal maps and Hammer detected that the file does not exist 🫩

How could it not exist? I just saved it and was going to test it 🫩
Monki  [desarrollador] 20 OCT a las 6:04 
Publicado originalmente por Monki:
Publicado originalmente por Monki:

Dark Interval props extracted with textures working correctly, now I start decorating 🫡

I was editing the canal maps and Hammer detected that the file does not exist 🫩

How could it not exist? I just saved it and was going to test it 🫩

Yesterday I downloaded Hammer++, which tells me where the compilation error is, unlike Hammer Editor, so maybe this week I'll decorate the kanals maps and maybe I can find out what's happening with the AI navigation that's causing them so much trouble :steamhappy:
some stalkers in the city 17 area like one working on a console where the vortigaunt generator is and maybe stalkers in canals that are hostile no matter what that are near combine equipment. Also can you add static new npcs with no ai like for example: Static cremator in city 17. Also maybe some dead bullsquids in canals. And hostile workers that charge at you with a crowbar in the canals
Monki  [desarrollador] 20 OCT a las 8:11 
Publicado originalmente por daniel.88.00:
some stalkers in the city 17 area like one working on a console where the vortigaunt generator is and maybe stalkers in canals that are hostile no matter what that are near combine equipment. Also can you add static new npcs with no ai like for example: Static cremator in city 17. Also maybe some dead bullsquids in canals. And hostile workers that charge at you with a crowbar in the canals

Stalkers already have a role in the Depot, I can make the Cremator a dynamic prop but in the background, in d_canals_10 there are 3 workers who fear the player, maybe I'll make them aggressive as you say :steamhappy:
Firzah 20 OCT a las 11:14 
Que onda amigo, vi que sos argentino asi que te hablo en español, para mi una buena idea seria que en Ravelhom expandirlo mas, como por ejemplo añadir la zona del gameplay del E3 de half life 2, y lugares en que puedas explorar
Monki  [desarrollador] 20 OCT a las 11:42 
Publicado originalmente por Firzah:
Que onda amigo, vi que sos argentino asi que te hablo en español, para mi una buena idea seria que en Ravelhom expandirlo mas, como por ejemplo añadir la zona del gameplay del E3 de half life 2, y lugares en que puedas explorar

Deberia ver si hay espacio en Ravenholm para añadir elementos de la E3 como el contenedor que aplasta a los Combine Soldiers, tengo un paquete de trampas qué tambien aparecieron en la E3 asi que lo tendré en cuenta

Hace meses añadi el Combine Mammal Pod en el pozo minero
do you have plan on black mesa east , it just to empty to be a rebel base , not much going on in there
justdeltaxd 21 OCT a las 10:39 
Its empty because we went past the populated parts
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