Half-Life 2

Half-Life 2

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Re-Edited Trainstation
   
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type: assets
contains: maps, materials, models
vehicles: apc
文件大小
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349.909 MB
10 月 16 日 下午 6:56
10 月 30 日 下午 5:24
7 项改动说明 ( 查看 )

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Re-Edited Trainstation

描述
Read the changelog for more information.

I decided to edit the trainstation_01 through 05, like the Suppression Device mod, this set fo maps is part of my personal project, and I decided to publish it to see what you think. Let me know if you want me to upload edited maps like this.

They are just little details in the enviroment. I just felt the maps were very empty and decided to give them little life. I don't know what's wrong with the NPCs that don't seem to work. I've seen that most of them have problems with the Metrocop and the can. It should be fixed with a second playthrough. I say this because the same thing happened to me and I don't know why. I never touched or moved the NPC navigation.

The props used belong to the Swelter and Snowdrop mods, the HL2 Styled Combine Fabricator belong to NotDaveorDaniel, unmasked cops to Grande1900, the combine transport to TheGuardianTM.

Give the problems I had with my previus mod, I suppose the same problems shouldn't be repeated, but let me know if something goes wrong.

I recommend using a mod that changes the refugees to the beta workers from Dark Interval or Missing Information until I upload the skin pack.

Beta-Combine Like Stuff mod: https://gamebanana.com/mods/183144
热门讨论 查看全部(2)
56
4 小时以前
Ideas for maps
Monki
35
11 月 15 日 上午 5:35
errors in the maps
Monki
99 条留言
rgawsome231 4 小时以前 
Hey can you add a door for the metro cops on the first map in that room near the vending machine?

I want them to chase be after they get hit with a bottle.

Can you also add a head turn to the guard in the second map, a "reaction" to the door being opened or from breaking the create below.
Monki  [作者] 11 月 11 日 下午 2:33 
only for this map
DrXtale 11 月 11 日 下午 2:20 
Alongside the other maps
DrXtale 11 月 11 日 下午 2:20 
Is the Dark Interval APC needed for this part to work?
Oats 11 月 11 日 上午 1:50 
would love to see this combined with this mod!
Monki  [作者] 11 月 3 日 上午 7:12 
@Sharkivan5 Nope, that mod modifies the train station maps, which aren't compatible with this mod. It's either that mod or the other one.
Monki  [作者] 11 月 3 日 上午 5:59 
Nope, most NPCs that have animations are dynamic props, like the Vortigaunt slave in the generator or the Metrocop sleeping on his shift

I don't know why that happens, it was fixed for me with a second game
celovekcrnj 11 月 3 日 上午 4:48 
Maybe because there are many other NPCs on the map, and you took away the action scripts of other NPCs so that new ones would work?
celovekcrnj 11 月 3 日 上午 4:45 
Why are so many NPCs stupid now? Especially citizens, they just stand on level ground not knowing where to go. And the strider, together with the scanner, which should fly next to him while the strider passes by us, now they stand stupidly and also don’t know where to go.
Sharkivan5 11 月 3 日 上午 3:24 
Also i have a question: does this mod works with this https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3495075439