Project Zomboid

Project Zomboid

Gun's Elevator mod
TagMeist3r 4 月 29 日 下午 12:59
building your own Elevator
could be reaching but since it says room not found I assume all the elevators on the map have been pre-loaded and uses data from a table.

I thought I might be able to build my own, I copy some tiles from a police station elevator (without activating the button) using tile picker I can change floors with fly mode, so went to a random spot and copied everything and made up a small room at -1 just below, made sure everything was aligned

...I hoped it would generate a working elevator but either its not possible or i'm doing it wrong.

It says room not found in log, so if not is there a way I can mod the file to include x,y, or maybe an option to set custom cords, any help appreciated.
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Kurozame 6 月 15 日 下午 2:17 
Would love this option for the march ridge bunker.
TagMeist3r 6 月 15 日 下午 2:43 
引用自 Kurozame
Would love this option for the march ridge bunker.
there was another mod i try that 'looks' for the switches when you interact with them, but teleport you to the floor (instead of building & having moving car in shaft, which i kinda prefer) - this other one is easier to implement into custom safehouse but is much less immersive
gunslinger  [开发者] 7 月 19 日 上午 11:18 
sorry I never got a notification for this and just saw it . The issue is i think that it considers the square outside but i have not messed with making squares outside the map. The code does several checks for a room in different directions and if that doesn't exist it'll still pass if it is not outside. This is done like this because when searching for the elevator shaft it starts at the button and in some cases the first space it searches is outside and i don't want that to be the shaft, which could be fixed with some hardcoding but there is way too much of that already. I can make a way to bypass the check, i should have something for that today
最后由 gunslinger 编辑于; 7 月 19 日 上午 11:19
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